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110 lines
3.2 KiB
C++
110 lines
3.2 KiB
C++
/*****************************************************************************
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* Eliot
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* Copyright (C) 2011-2012 Olivier Teulière
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* Authors: Olivier Teulière <ipkiss @@ gmail.com>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*****************************************************************************/
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#ifndef GAME_PARAMS_H_
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#define GAME_PARAMS_H_
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#include "game_exception.h"
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#include "board_layout.h"
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class Dictionary;
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/**
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* GameParams groups various game characteristics.
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* These attributes are defined when the game is created,
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* and cannot change during the game.
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*/
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class GameParams
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{
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public:
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/// Game mode
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enum GameMode
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{
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kTRAINING,
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kFREEGAME,
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kDUPLICATE,
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kARBITRATION,
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kTOPPING,
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};
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/**
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* Game variants: they slightly modifies the rules of the game.
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* Several variants can be combined, but the Joker
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* and Explosive ones are incompatible.
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*/
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enum GameVariant
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{
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kJOKER = 1, // Joker game
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kEXPLOSIVE = 2, // "Explosive" game
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k7AMONG8 = 4, // Play up to 7 letters from a rack containing 8
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};
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/**
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* The dictionary does not belong to this class
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* (it won't be destroyed by ~GameParams())
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*/
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GameParams(const Dictionary &iDic, GameMode iMode = kTRAINING)
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: m_dic(iDic), m_mode(iMode), m_variants(0)
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{
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// Set default values
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m_rackSize = 7;
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m_lettersToPlay = 7;
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m_bonusPoints = 50;
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}
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// Setters
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void setMode(GameMode iMode) { m_mode = iMode; }
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void addVariant(GameVariant iVariant)
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{
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m_variants |= iVariant;
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// Sanity check
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if (hasVariant(kJOKER) && hasVariant(kEXPLOSIVE))
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throw GameException("Incompatible variants: Joker and Explosive");
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if (hasVariant(k7AMONG8))
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m_rackSize = 8;
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}
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void setBoardLayout(const BoardLayout &iLayout) { m_boardLayout = iLayout; }
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// Getters
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const Dictionary & getDic() const { return m_dic; }
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GameMode getMode() const { return m_mode; }
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bool hasVariant(GameVariant iVariant) const { return m_variants & iVariant; }
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int getRackSize() const { return m_rackSize; }
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int getLettersToPlay() const { return m_lettersToPlay; }
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int getBonusPoints() const { return m_bonusPoints; }
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const BoardLayout & getBoardLayout() const { return m_boardLayout; }
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private:
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BoardLayout m_boardLayout;
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const Dictionary &m_dic;
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GameMode m_mode;
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unsigned int m_variants;
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int m_rackSize;
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int m_lettersToPlay;
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int m_bonusPoints;
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};
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#endif
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