eliot/wxwin/gfxresult.cc
Olivier Teulière aeb3cdb781 Fixed a bug in the wxWidgets interface: after a search has been done, choosing "Complement" empties the results list, even is the rack stays the same.
Before this fix, the sequence "Tirage --> Rechercher --> Complement --> click on another result" was doing invalid memory reads...
2006-10-15 10:39:11 +00:00

236 lines
7 KiB
C++

/* Eliot */
/* Copyright (C) 1999 Antoine Fraboulet */
/* */
/* This file is part of Eliot. */
/* */
/* Eliot is free software; you can redistribute it and/or modify */
/* it under the terms of the GNU General Public License as published by */
/* the Free Software Foundation; either version 2 of the License, or */
/* (at your option) any later version. */
/* */
/* Eliot is distributed in the hope that it will be useful, */
/* but WITHOUT ANY WARRANTY; without even the implied warranty of */
/* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the */
/* GNU General Public License for more details. */
/* */
/* You should have received a copy of the GNU General Public License */
/* along with this program; if not, write to the Free Software */
/* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */
/**
* \file reslist.cc
* \brief Search results list view
* \author Antoine Fraboulet
* \date 2005
*/
#include <wx/wx.h>
#include "ewx.h"
#include "dic.h"
#include "game.h"
#include "player.h"
#include "training.h"
#include "configdb.h"
#include "gfxresult.h"
#include "mainframe.h"
/* ************************************************** */
/* ************************************************** */
enum {
ListCtrl_ID = 11000
};
BEGIN_EVENT_TABLE(GfxResult, wxControl)
EVT_SIZE(GfxResult::OnSize)
EVT_LIST_ITEM_SELECTED (ListCtrl_ID, GfxResult::OnListCtrlSelected)
EVT_LIST_ITEM_ACTIVATED (ListCtrl_ID, GfxResult::OnListCtrlActivated)
END_EVENT_TABLE()
/* ************************************************** */
/* ************************************************** */
GfxResult::GfxResult(wxFrame *parent, MainFrame* _mf, Game* _game) :
wxControl(parent, wxWindowID(234), wxDefaultPosition, wxDefaultSize,
wxNO_BORDER | wxFULL_REPAINT_ON_RESIZE)
{
mf = _mf;
game = _game;
savedrack = L"";
results = new wxListCtrl(this, ListCtrl_ID);
#if defined(ENABLE_LC_NO_HEADER)
results->SetSingleStyle(wxLC_REPORT | wxLC_NO_HEADER | wxLC_SINGLE_SEL);
#else
results->SetSingleStyle(wxLC_REPORT | wxLC_SINGLE_SEL);
#endif
results->InsertColumn(0, wxT("Sol"));
results->InsertColumn(1, wxT("*"));
results->InsertColumn(2, wxT("Pos"));
results->InsertColumn(3, wxT("Pts"));
results->SetToolTip(wxT("Resultats de la recherche"));
wxBoxSizer *sizer_v = new wxBoxSizer(wxVERTICAL);
wxBoxSizer *sizer_h = new wxBoxSizer(wxHORIZONTAL);
sizer_v->Add(results, 1, wxEXPAND, 0);
sizer_h->Add(sizer_v, 1, wxEXPAND, 0);
SetAutoLayout(TRUE);
SetSizer(sizer_h);
sizer_h->Fit(this);
sizer_h->SetSizeHints(this);
}
/* ************************************************** */
/* ************************************************** */
GfxResult::~GfxResult(void)
{
//debug(" GfxResult::~GfxResult\n");
Show(false);
Show(true);
}
/* ************************************************** */
/* ************************************************** */
void
GfxResult::SetGame(Game* g)
{
game = g;
savedrack = L"";
results->DeleteAllItems();
}
/* ************************************************** */
/* ************************************************** */
void
GfxResult::Refresh()
{
if (game == NULL)
return;
debug(" GfxResult::Refresh : ");
std::wstring rack = game->getCurrentPlayer().getCurrentRack().toString();
if (savedrack != rack || static_cast<Training*>(game)->getResults().size() != results->GetItemCount())
{
debug("changed (%ls -> %ls)",savedrack.c_str(),rack.c_str());
savedrack = rack;
results->DeleteAllItems();
}
else
{
debug("unchanged");
}
debug("\n");
}
/* ************************************************** */
/* ************************************************** */
void
GfxResult::Search()
{
debug("GfxResult::Search()\n");
if (game == NULL)
return;
((Training*)game)->search();
results->DeleteAllItems();
results->SetFont(config.getFont(LISTFONT));
const Results &res = ((Training*)game)->getResults();
debug(" GfxResult::Search size = %d\n",res.size());
for (int i = 0; i < res.size(); i++)
{
Round r = res.get(i);
//debug(" adding %s\n",r.toString().c_str());
wxString pts;
wxString word = wxU(r.getWord().c_str());
wxString coords = wxU(r.getCoord().toString().c_str());
wxChar bonus = r.getBonus() ? wxT('*') : wxT(' ');
pts << r.getPoints();
long tmp = results->InsertItem(i, word);
results->SetItemData(tmp, i);
tmp = results->SetItem(i, 1, bonus);
tmp = results->SetItem(i, 2, coords);
tmp = results->SetItem(i, 3, pts);
}
for (int i = 0; i < 4; i++)
results->SetColumnWidth(i, wxLIST_AUTOSIZE);
//results->Show();
if (res.size() > 0)
{
results->SetItemState(0, wxLIST_STATE_SELECTED, wxLIST_STATE_SELECTED | wxLIST_MASK_STATE);
((Training*)game)->testPlay(0);
}
}
/* ************************************************** */
/* ************************************************** */
int
GfxResult::GetSelected()
{
int item = -1;
item = results->GetNextItem(item,wxLIST_NEXT_ALL,wxLIST_STATE_SELECTED);
//debug("GfxResult::GetSelected = %d\n",item);
return item;
}
/* ************************************************** */
/* ************************************************** */
void
GfxResult::OnListCtrlSelected(wxListEvent& event)
{
//debug(" GfxResult::OnListCtrlSelected\n");
if (event.m_itemIndex > -1)
{
mf->TestPlay(event.m_itemIndex);
}
}
/* ************************************************** */
/* ************************************************** */
void
GfxResult::OnListCtrlActivated(wxListEvent& event)
{
//debug(" GfxResult::OnListCtrlActivated");
if (event.m_itemIndex > -1)
{
mf->Play(1);
results->DeleteAllItems();
}
}
/* ************************************************** */
/* ************************************************** */
void
GfxResult::OnSize(wxSizeEvent& e)
{
int w,h;
GetClientSize(&w,&h);
results->SetClientSize(w,h);
//debug(" GfxResult::OnSize (%d,%d)\n",w,h);
}
/* ************************************************** */
/* ************************************************** */
/// Local Variables:
/// mode: c++
/// mode: hs-minor
/// c-basic-offset: 4
/// indent-tabs-mode: nil
/// End: