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ed2a20a3e3
- New PlayWordMediator class, to encapsulate the behaviour of the controls used to play a word - The Training mode now has input fields to play words directly, without choosing them in the search results
77 lines
2.5 KiB
C++
77 lines
2.5 KiB
C++
/*****************************************************************************
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* Eliot
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* Copyright (C) 2008 Olivier Teulière
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* Authors: Olivier Teulière <ipkiss @@ gmail.com>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*****************************************************************************/
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#ifndef VALIDATORS_H_
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#define VALIDATORS_H_
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#include <QtGui/QValidator>
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class QLineEdit;
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class QPushButton;
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class PublicGame;
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class Coord;
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class CoordModel;
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class Dictionary;
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/**
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* Mediator handling the connections between the controls used to play a word.
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* The controls are:
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* - a QLineEdit for the played word
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* - a QLineEdit for the coordinates
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* - a Play button to really play the word
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*
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* All the logic between these controls is handled by the mediator, as long as
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* it is alive (same lifetime as the controls themselves).
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* Note: this class is not a graphical widget, because it would cause problems
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* to place the controls exactly where wanted in the QGridLayout of the
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* PlayerWidget class...
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*/
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class PlayWordMediator: public QObject
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{
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Q_OBJECT;
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public:
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PlayWordMediator(QObject *parent, QLineEdit &iEditWord,
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QLineEdit &iEditCoord, QPushButton &iButtonPlay,
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CoordModel &iCoordModel, PublicGame *iGame);
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signals:
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void gameUpdated();
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void notifyProblem(QString iMsg);
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private slots:
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void lineEditPlay_textChanged();
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void lineEditPlay_returnPressed();
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void lineEditCoord_textChanged(const QString &iText);
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void lineEditCoord_returnPressed() { lineEditPlay_returnPressed(); }
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void pushButtonPlay_clicked() { lineEditPlay_returnPressed(); }
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void updateCoord(const Coord &iNewCoord);
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private:
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PublicGame *m_game;
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QLineEdit &m_lineEditPlay;
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QLineEdit &m_lineEditCoord;
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QPushButton &m_pushButtonPlay;
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CoordModel &m_coordModel;
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};
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#endif
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