eliot/qt/main_window.cpp
Olivier Teulière 0696a1b4a2 Qt interface:
- Be more explicit if the dictionary name is missing
 - Changed the colour of the joker on the board, instead of displaying it in lower case
 - Incorrect words are now refused by default
 - Changed the way words are input: the case is no longer relevant,
   and the coordinates are in a separate control
 - Explain the problem when a word is refused
 - Updated the French translation
2008-09-07 21:06:17 +00:00

724 lines
23 KiB
C++

/*****************************************************************************
* Eliot
* Copyright (C) 2008 Olivier Teulière
* Authors: Olivier Teulière <ipkiss @@ gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*****************************************************************************/
#include "config.h"
#include <iostream>
#include <fstream>
#include <QtGui/QLabel>
#include <QtGui/QMessageBox>
#include <QtGui/QFileDialog>
#include <QtGui/QDockWidget>
#include <QtGui/QCloseEvent>
#include <QtGui/QPrintDialog>
#include <QtGui/QPrinter>
#include <QtGui/QPainter>
#include <QtCore/QSettings>
#include "main_window.h"
#include "dic.h"
#include "encoding.h"
#include "header.h"
#include "game_factory.h"
#include "game.h"
#include "freegame.h"
#include "player.h"
#include "history.h"
#include "turn.h"
#include "move.h"
#include "debug.h"
#include "new_game.h"
#include "prefs_dialog.h"
#include "bag_widget.h"
#include "board_widget.h"
#include "score_widget.h"
#include "player_widget.h"
#include "history_widget.h"
#include "dic_tools_widget.h"
#include "training_widget.h"
#include "aux_window.h"
#include "qtcommon.h"
#include "round.h"
#include "coord.h"
const char *MainWindow::m_windowName = "MainWindow";
MainWindow::MainWindow(QWidget *iParent)
: QMainWindow(iParent), m_dic(NULL), m_game(NULL), m_newGameDialog(NULL),
m_prefsDialog(NULL), m_bagWindow(NULL), m_boardWindow(NULL),
m_historyWindow(NULL), m_dicToolsWindow(NULL), m_dicNameLabel(NULL)
{
m_ui.setupUi(this);
createMenu();
readSettings();
// Initialize the random numbers generator
// Note: This must be done _after_ creating the QMenuBar object,
// because on Gnome QMenuBar calls gconftool2, which for some reason
// calls srand() internally...
// This could be disabled using QApplication::setDesktopSettingsAware(),
// but we would lose the desktop integration...
unsigned int val = time(NULL);
srand(val);
#ifdef DEBUG
// Make it easier to reproduce bugs
cout << "Rand seed: " << val << endl;
#endif
QObject::connect(this, SIGNAL(gameChanged(const Game*)),
this, SLOT(updateForGame(const Game*)));
// Status bar
statusBar()->addWidget(new QLabel, 1);
m_dicNameLabel = new QLabel;
m_dicNameLabel->setFrameStyle(QFrame::Sunken | QFrame::Panel);
statusBar()->addPermanentWidget(m_dicNameLabel);
QObject::connect(this, SIGNAL(dicChanged(const Dictionary*)),
this, SLOT(updateStatusBar(const Dictionary*)));
// Board
BoardWidget *boardWidget = new BoardWidget;
QObject::connect(this, SIGNAL(gameChanged(const Game*)),
boardWidget, SLOT(setGame(const Game*)));
QObject::connect(this, SIGNAL(gameUpdated()),
boardWidget, SLOT(refresh()));
QHBoxLayout *hlayout = new QHBoxLayout;
#if 0
QDockWidget *dock = new QDockWidget;
dock->setWidget(boardWidget);
boardWidget->setWindowTitle(_q("Board"));
hlayout->addWidget(dock);
#else
hlayout->addWidget(boardWidget);
#endif
m_ui.groupBoxTest->setLayout(hlayout);
// History
HistoryTabWidget *historyTab = new HistoryTabWidget;
QObject::connect(this, SIGNAL(gameChanged(const Game*)),
historyTab, SLOT(setGame(const Game*)));
QObject::connect(this, SIGNAL(gameUpdated()),
historyTab, SLOT(refresh()));
QHBoxLayout *hlayout2 = new QHBoxLayout;
hlayout2->addWidget(historyTab);
m_ui.groupBoxHistory->setLayout(hlayout2);
// Players racks
m_ui.groupBoxPlayers->hide();
PlayerTabWidget *players = new PlayerTabWidget(NULL);
m_ui.groupBoxPlayers->layout()->addWidget(players);
QObject::connect(this, SIGNAL(gameChangedNonConst(Game*)),
players, SLOT(setGame(Game*)));
QObject::connect(this, SIGNAL(gameUpdated()), players, SLOT(refresh()));
QObject::connect(players, SIGNAL(gameUpdated()), this, SIGNAL(gameUpdated()));
QObject::connect(players, SIGNAL(notifyProblem(QString)),
this, SLOT(displayErrorMsg(QString)));
// Players score
ScoreWidget *scores = new ScoreWidget;
QObject::connect(this, SIGNAL(gameChanged(const Game*)),
scores, SLOT(setGame(const Game*)));
QObject::connect(this, SIGNAL(gameUpdated()),
scores, SLOT(refresh()));
m_ui.groupBoxPlayers->layout()->addWidget(scores);
emit gameChangedNonConst(NULL);
emit gameChanged(NULL);
// Load dictionary
QSettings qs(ORGANIZATION, PACKAGE_NAME);
QString dicPath = qs.value(PrefsDialog::kINTF_DIC_PATH, "").toString();
if (dicPath != "")
{
try
{
m_dic = new Dictionary(qtl(dicPath));
}
catch (...)
{
displayErrorMsg(_q("Cannot load dictionary '%1' indicated in the preferences").arg(dicPath));
}
}
emit dicChanged(m_dic);
}
MainWindow::~MainWindow()
{
delete m_bagWindow;
delete m_boardWindow;
delete m_historyWindow;
delete m_dicToolsWindow;
delete m_game;
delete m_dic;
}
void MainWindow::destroyCurrentGame()
{
if (m_game == NULL)
return;
// Some controls, like the board, can live when there is no game.
// We only have to give them a NULL handler instead of the current one.
emit gameChangedNonConst(NULL);
emit gameChanged(NULL);
m_ui.groupBoxPlayers->hide();
delete m_game;
m_game = NULL;
}
void MainWindow::updateForGame(const Game *iGame)
{
if (iGame == NULL)
{
m_actionGameSaveAs->setEnabled(false);
m_actionGamePrint->setEnabled(false);
setWindowTitle(_q("No game") + " - Eliot");
}
else
{
m_actionGameSaveAs->setEnabled(true);
m_actionGamePrint->setEnabled(true);
if (iGame->getMode() == Game::kTRAINING)
{
setWindowTitle(_q("Training mode") + " - Eliot");
}
else if (iGame->getMode() == Game::kDUPLICATE)
{
setWindowTitle(_q("Duplicate game") + " - Eliot");
}
else
{
setWindowTitle(_q("Free game") + " - Eliot");
}
}
}
void MainWindow::updateStatusBar(const Dictionary *iDic)
{
if (iDic == NULL)
m_dicNameLabel->setText("No dictionary");
else {
if (iDic->getHeader().getVersion() != 0)
{
QString dicName = qfw(m_dic->getHeader().getName());
m_dicNameLabel->setText(_q("Dictionary: %1").arg(dicName));
m_dicNameLabel->setToolTip("");
}
else
{
m_dicNameLabel->setText(_q("Dictionary: Unknown (old format)"));
QString warning = _q("The dictionary name cannot be "
"retrieved, because you are using an old dictionary format.\n"
"You can probably download a newer version of the dictionary "
"on http://www.nongnu.org/eliot/");
m_dicNameLabel->setToolTip(warning);
}
}
}
void MainWindow::displayErrorMsg(QString iMsg, QString iContext)
{
if (iContext == "")
iContext = _q("Eliot - Error");
QMessageBox::warning(this, iContext, iMsg);
}
void MainWindow::displayInfoMsg(QString iMsg)
{
statusBar()->showMessage(iMsg);
}
void MainWindow::closeEvent(QCloseEvent *event)
{
// Make sure auxiliary windows don't survive after the main one
if (m_bagWindow)
m_bagWindow->close();
if (m_boardWindow)
m_boardWindow->close();
if (m_historyWindow)
m_historyWindow->close();
if (m_dicToolsWindow)
m_dicToolsWindow->close();
writeSettings();
event->accept();
}
void MainWindow::writeSettings() const
{
QSettings settings(ORGANIZATION, PACKAGE_NAME);
settings.beginGroup(m_windowName);
settings.setValue("size", size());
settings.setValue("pos", pos());
settings.endGroup();
}
void MainWindow::readSettings()
{
QSettings settings(ORGANIZATION, PACKAGE_NAME);
settings.beginGroup(m_windowName);
QSize size = settings.value("size").toSize();
if (size.isValid())
resize(size);
move(settings.value("pos", QPoint(200, 200)).toPoint());
settings.endGroup();
}
QAction * MainWindow::addMenuAction(QMenu *menu, QString iText,
const QKeySequence &iShortcut,
QString iStatusTip, const char *iMember,
bool iCheckable)
{
QAction *action = new QAction(iText, this);
action->setShortcut(iShortcut);
action->setStatusTip(iStatusTip);
action->setCheckable(iCheckable);
QObject::connect(action, SIGNAL(triggered()), this, iMember);
menu->addAction(action);
return action;
}
void MainWindow::createMenu()
{
QMenu *menuFile = new QMenu(m_ui.menubar);
m_ui.menubar->addAction(menuFile->menuAction());
menuFile->setTitle(_q("&Game"));
addMenuAction(menuFile, _q("&New..."), _q("Ctrl+N"),
_q("Start a new game"), SLOT(onGameNew()));
menuFile->addSeparator();
addMenuAction(menuFile, _q("&Load..."), _q("Ctrl+O"),
_q("Load an existing game"), SLOT(onGameLoad()));
m_actionGameSaveAs = addMenuAction(menuFile, _q("&Save as..."), _q("Ctrl+S"),
_q("Save the current game"), SLOT(onGameSaveAs()));
menuFile->addSeparator();
m_actionGamePrint = addMenuAction(menuFile, _q("&Print..."), _q("Ctrl+P"),
_q("Print the current game"), SLOT(onGamePrint()));
menuFile->addSeparator();
addMenuAction(menuFile, _q("&Quit"), _q("Ctrl+Q"),
_q("Quit Eliot"), SLOT(close()));
QMenu *menuSettings = new QMenu(m_ui.menubar);
m_ui.menubar->addAction(menuSettings->menuAction());
menuSettings->setTitle(_q("&Settings"));
addMenuAction(menuSettings, _q("&Choose dictionary..."), _q("Ctrl+C"),
_q("Select a new dictionary"), SLOT(onSettingsChooseDic()));
addMenuAction(menuSettings, _q("&Preferences..."), _q("Ctrl+F"),
_q("Edit the preferences"), SLOT(onSettingsPreferences()));
QMenu *menuWindows = new QMenu(m_ui.menubar);
m_ui.menubar->addAction(menuWindows->menuAction());
menuWindows->setTitle(_q("&Windows"));
m_actionWindowsBag = addMenuAction(menuWindows, _q("&Bag"), _q("Ctrl+B"),
_q("Show/hide the remaining tiles in the bag"), SLOT(onWindowsBag()), true);
m_actionWindowsBoard = addMenuAction(menuWindows, _q("&External board"), _q("Ctrl+E"),
_q("Show/hide the external board"), SLOT(onWindowsBoard()), true);
m_actionWindowsHistory = addMenuAction(menuWindows, _q("&History"), _q("Ctrl+H"),
_q("Show/hide the game history"), SLOT(onWindowsHistory()), true);
m_actionWindowsDicTools = addMenuAction(menuWindows, _q("&Dictionary tools"), _q("Ctrl+D"),
_q("Show/hide the dictionary tools"), SLOT(onWindowsDicTools()), true);
QMenu *menuHelp = new QMenu(m_ui.menubar);
m_ui.menubar->addAction(menuHelp->menuAction());
menuHelp->setTitle(_q("&Help"));
addMenuAction(menuHelp, _q("&About..."), _q("Ctrl+A"),
_q("About Eliot"), SLOT(onHelpAbout()));
}
void MainWindow::onGameNew()
{
if (m_dic == NULL)
{
displayErrorMsg(_q("You have to select a dictionary first!"));
return;
}
if (m_newGameDialog == NULL)
m_newGameDialog = new NewGame(this);
int res = m_newGameDialog->exec();
if (res == QDialog::Rejected)
return;
// Destroy the game and the associated controls
destroyCurrentGame();
// Create a new game
m_game = m_newGameDialog->createGame(*m_dic);
if (m_game == NULL)
return;
m_ui.groupBoxPlayers->show();
m_game->start();
emit gameChangedNonConst(m_game);
emit gameChanged(m_game);
emit gameUpdated();
displayInfoMsg(_q("Game started"));
}
void MainWindow::onGameLoad()
{
if (m_dic == NULL)
{
displayErrorMsg(_q("You have to select a dictionary first!"));
return;
}
QString fileName = QFileDialog::getOpenFileName(this, _q("Load a game"));
if (fileName != "")
{
destroyCurrentGame();
m_game = GameFactory::Instance()->load(qtl(fileName), *m_dic);
if (m_game == NULL)
{
displayErrorMsg(_q("Error while loading the game"));
return;
}
m_ui.groupBoxPlayers->show();
emit gameChangedNonConst(m_game);
emit gameChanged(m_game);
emit gameUpdated();
displayInfoMsg(_q("Game loaded"));
}
}
void MainWindow::onGameSaveAs()
{
if (m_game == NULL)
return;
QString fileName = QFileDialog::getSaveFileName(this, _q("Save a game"));
if (fileName != "")
{
ofstream fout(qtl(fileName));
m_game->save(fout);
displayInfoMsg(_q("Game saved"));
}
}
void MainWindow::onGamePrint()
{
if (m_game == NULL)
return;
QPrinter printer(QPrinter::HighResolution);
QPrintDialog printDialog(&printer, this);
if (printDialog.exec() == QDialog::Accepted)
{
QPainter painter(&printer);
const History &history = m_game->getHistory();
// Printing parameters (XXX: these could be configurable by the users)
// Number of pixels virtually present on the page width. The bigger
// this number, the smaller the print result
static const int TOTAL_WIDTH = 700;
// Distance between 2 horizontal lines
static const int LINE_HEIGHT = 16;
// Font size, in pixels
static const int FONT_SIZE = 10;
// Width of the pen used to draw the grid lines
static const int PEN_WIDTH = 1;
// Offset of the text from the previous vertical line, in pixels
static const int TEXT_OFFSET = 10;
// Indicate whether the rack and the solution should be aligned
static const bool SHOULD_ALIGN = false;
// Columns widths
static const int colWidths[] = { 30, 120, 120, 35, 35 };
// Columns titles
static const char *colTitles[] = { _("N."), _("RACK"), _("SOLUTION"), _("REF"), _("PTS") };
static const unsigned int nbCols = sizeof(colWidths) / sizeof(int);
const unsigned int nbRows = history.getSize() + (SHOULD_ALIGN ? 1 : 2);
double scale = printer.pageRect().width() / double(TOTAL_WIDTH);
painter.scale(scale, scale);
QPen pen(painter.pen());
pen.setWidth(PEN_WIDTH);
painter.setPen(pen);
QFont font;
font.setPixelSize(FONT_SIZE);
painter.setFont(font);
int maxRight = 0;
for (unsigned int i = 0; i < nbCols; ++i)
maxRight += colWidths[i];
int maxBottom = LINE_HEIGHT * (nbRows + 1);
// Draw the horizontal lines
for (unsigned int i = 0; i <= nbRows + 1; ++i)
painter.drawLine(0, LINE_HEIGHT * i, maxRight, LINE_HEIGHT * i);
// Draw the vertical lines
painter.drawLine(0, 0, 0, maxBottom);
int curWidth = 0;
for (unsigned int i = 0; i < nbCols; ++i)
{
curWidth += colWidths[i];
painter.drawLine(curWidth, 0, curWidth, maxBottom);
}
// Draw the titles
QFontMetrics fm = painter.fontMetrics();
int textHeight = fm.boundingRect('A').height();
curWidth = 0;
int curHeight = (LINE_HEIGHT + textHeight + 1) / 2;
for (unsigned int i = 0; i < nbCols; ++i)
{
int textWidth = fm.width(colTitles[i]);
painter.drawText(curWidth + (colWidths[i] - textWidth) / 2,
curHeight, colTitles[i]);
curWidth += colWidths[i];
}
// Draw the history of the game
int score = 0;
int nextHeight;
if (SHOULD_ALIGN)
nextHeight = curHeight;
else
nextHeight = curHeight + LINE_HEIGHT;
for (unsigned int i = 0; i < history.getSize(); ++i)
{
const Turn &t = history.getTurn(i);
const Move &m = t.getMove();
curWidth = TEXT_OFFSET;
curHeight += LINE_HEIGHT;
nextHeight += LINE_HEIGHT;
// Turn number
painter.drawText(curWidth, curHeight, QString("%1").arg(i + 1));
curWidth += colWidths[0];
// Rack
painter.drawText(curWidth, curHeight,
qfw(t.getPlayedRack().toString()));
curWidth += colWidths[1];
// Word and coordinates
if (m.getType() == Move::VALID_ROUND)
{
const Round &r = m.getRound();
painter.drawText(curWidth, nextHeight, qfw(r.getWord()));
curWidth += colWidths[2];
painter.drawText(curWidth, nextHeight,
qfw(r.getCoord().toString()));
curWidth += colWidths[3];
}
else if (m.getType() == Move::INVALID_WORD)
{
painter.drawText(curWidth, nextHeight,
"<" + qfw(m.getBadWord()) + ">");
curWidth += colWidths[2];
painter.drawText(curWidth, nextHeight, qfw(m.getBadCoord()));
curWidth += colWidths[3];
}
else if (m.getType() == Move::PASS)
{
painter.drawText(curWidth, nextHeight, _q("(PASS)"));
curWidth += colWidths[2];
curWidth += colWidths[3];
}
else
{
painter.drawText(curWidth, nextHeight,
"[-" + qfw(m.getChangedLetters()) + "]");
curWidth += colWidths[2];
curWidth += colWidths[3];
}
// Score
painter.drawText(curWidth, nextHeight,
QString("%1").arg(m.getScore()));
score += m.getScore();
}
// Total score
nextHeight += LINE_HEIGHT;
painter.drawText(curWidth, nextHeight, QString("%1").arg(score));
}
}
void MainWindow::onSettingsPreferences()
{
if (m_prefsDialog == NULL)
{
m_prefsDialog = new PrefsDialog(this);
QObject::connect(m_prefsDialog, SIGNAL(gameUpdated()),
this, SIGNAL(gameUpdated()));
}
m_prefsDialog->exec();
}
void MainWindow::onSettingsChooseDic()
{
if (m_game)
{
int res = QMessageBox::question(this, _q("Stop current game?"),
_q("Loading a dictionary will stop the current game. Do you want to continue?"),
QMessageBox::Yes | QMessageBox::Default,
QMessageBox::No | QMessageBox::Escape);
if (res == QMessageBox::No)
return;
}
QString fileName =
QFileDialog::getOpenFileName(this, _q("Choose a dictionary"), "", "*.dawg");
if (!fileName.isEmpty())
{
destroyCurrentGame();
try
{
Dictionary *dic = new Dictionary(qtl(fileName));
delete m_dic;
m_dic = dic;
emit dicChanged(m_dic);
displayInfoMsg(QString("Loaded dictionary '%1'").arg(fileName));
// Save the location of the dictionary in the preferences
QSettings qs(ORGANIZATION, PACKAGE_NAME);
QString dicPath = qs.value(PrefsDialog::kINTF_DIC_PATH, "").toString();
qs.setValue(PrefsDialog::kINTF_DIC_PATH, fileName);
}
catch (std::exception &e)
{
displayErrorMsg(e.what());
}
}
}
void MainWindow::onWindowsBag()
{
if (m_bagWindow == NULL)
{
// Create the window
BagWidget *bag = new BagWidget(NULL);
bag->setGame(m_game);
m_bagWindow = new AuxWindow(*bag, _q("Bag"), "BagWindow",
m_actionWindowsBag);
QObject::connect(this, SIGNAL(gameChanged(const Game*)),
bag, SLOT(setGame(const Game*)));
QObject::connect(this, SIGNAL(gameUpdated()),
bag, SLOT(refresh()));
}
m_bagWindow->toggleVisibility();
}
void MainWindow::onWindowsBoard()
{
if (m_boardWindow == NULL)
{
// Create the window
BoardWidget *board = new BoardWidget(NULL);
board->setGame(m_game);
m_boardWindow = new AuxWindow(*board, _q("Board"), "BoardWindow",
m_actionWindowsBoard);
QObject::connect(this, SIGNAL(gameChanged(const Game*)),
board, SLOT(setGame(const Game*)));
QObject::connect(this, SIGNAL(gameUpdated()),
board, SLOT(refresh()));
}
m_boardWindow->toggleVisibility();
}
void MainWindow::onWindowsHistory()
{
if (m_historyWindow == NULL)
{
// Create the window
HistoryTabWidget *history = new HistoryTabWidget(NULL);
history->setGame(m_game);
m_historyWindow = new AuxWindow(*history, _q("History"), "HistoryWindow",
m_actionWindowsHistory);
QObject::connect(this, SIGNAL(gameChanged(const Game*)),
history, SLOT(setGame(const Game*)));
QObject::connect(this, SIGNAL(gameUpdated()),
history, SLOT(refresh()));
}
m_historyWindow->toggleVisibility();
}
void MainWindow::onWindowsDicTools()
{
if (m_dicToolsWindow == NULL)
{
// Create the window
DicToolsWidget *dicTools = new DicToolsWidget(NULL);
m_dicToolsWindow = new AuxWindow(*dicTools, _q("Dictionary tools"), "DicTools",
m_actionWindowsDicTools);
QObject::connect(this, SIGNAL(dicChanged(const Dictionary*)),
dicTools, SLOT(setDic(const Dictionary*)));
// Fake a dictionary selection
dicTools->setDic(m_dic);
dicTools->setFocus();
}
m_dicToolsWindow->toggleVisibility();
}
void MainWindow::onHelpAbout()
{
QString msg;
msg.sprintf("Eliot %s\n\n", VERSION);
msg += _q( \
"Copyright (C) 1999-2008 - Antoine Fraboulet & Olivier Teuliere\n\n" \
"This program is free software; you can redistribute it and/or " \
"modify it under the terms of the GNU General Public License as " \
"published by the Free Software Foundation; either version 2 of " \
"the License, or (at your option) any later version.");
// QMessageBox::about() doesn't add the nice information icon, so we create
// the box manually (not much work...)
QMessageBox *aboutBox = new QMessageBox(QMessageBox::Information,
_q("About Eliot"), msg, QMessageBox::Ok, this);
aboutBox->exec();
}