eliot/qt/stats_widget.cpp
Olivier Teulière a800863c1f Arbitration: do not handle solos automatically.
The arbitrator has to specify them manually. Otherwise, we cannot know
when a turn is complete and thus we cannot determine if solos can/should
be applied.
2012-10-05 12:52:42 +02:00

370 lines
11 KiB
C++

/*****************************************************************************
* Eliot
* Copyright (C) 2012 Olivier Teulière
* Authors: Olivier Teulière <ipkiss @@ gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*****************************************************************************/
#include <QtGui/QTableView>
#include <QtGui/QHeaderView>
#include <QtGui/QStandardItemModel>
#include <QtGui/QVBoxLayout>
#include <QtGui/QLabel>
#include <QtCore/QLocale>
#include "stats_widget.h"
#include "qtcommon.h"
#include "public_game.h"
#include "player.h"
#include "history.h"
#include "turn.h"
#include "game_params.h"
#include "settings.h"
using namespace std;
INIT_LOGGER(qt, StatsWidget);
const QColor StatsWidget::WarningBrush(220, 220, 0);
const QColor StatsWidget::PenaltyBrush(220, 120, 0);
const QColor StatsWidget::SoloBrush(0, 200, 0);
const QColor StatsWidget::PassBrush(210, 210, 210);
const QColor StatsWidget::InvalidBrush(255, 0, 0);
const bool HORIZONTAL = false;
StatsWidget::StatsWidget(QWidget *parent, const PublicGame *iGame)
: QWidget(parent), m_game(iGame)
{
// Layout
setLayout(new QVBoxLayout);
// Create the table
m_table = new QTableView(this);
m_table->setEditTriggers(QAbstractItemView::NoEditTriggers);
m_table->horizontalHeader()->setHighlightSections(false);
m_table->verticalHeader()->setHighlightSections(false);
m_table->horizontalHeader()->setMinimumSectionSize(15);
m_table->verticalHeader()->setMinimumSectionSize(15);
//m_table->setSortingEnabled(true);
layout()->addWidget(m_table);
m_model = new QStandardItemModel();
m_table->setModel(m_model);
setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
refresh();
}
void StatsWidget::setGame(const PublicGame *iGame)
{
m_game = iGame;
refresh();
}
void StatsWidget::refresh()
{
m_model->clear();
unsigned histSize = m_game == NULL ? 0 : m_game->getHistory().getSize();
unsigned nbPlayers = m_game == NULL ? 0 : m_game->getNbPlayers();
setModelSize(nbPlayers + 1, histSize + 9);
// Some fields are displayed only in some cases
const bool isArbit = m_game != NULL &&
m_game->getParams().getMode() == GameParams::kARBITRATION;
const bool canHaveSolos = m_game != NULL &&
m_game->getParams().getMode() == GameParams::kDUPLICATE &&
Settings::Instance().getInt("duplicate.solo-players") <= (int)m_game->getNbPlayers();
// Define columns (or rows, depending on the orientation)
int col = 0;
setSectionHidden(col, !isArbit);
setModelHeader(col++, _q("Table"), false);
for (unsigned i = 1; i <= histSize; ++i)
setModelHeader(col++, QString("#%1").arg(i), false);
setSectionHidden(col, !isArbit && !canHaveSolos);
setModelHeader(col++, _q("Sub-total"), false);
setSectionHidden(col, !isArbit && !canHaveSolos);
setModelHeader(col++, _q("Solo points"), false);
setSectionHidden(col, !isArbit);
setModelHeader(col++, _q("Penalties"), false);
setSectionHidden(col, !isArbit);
setModelHeader(col++, _q("Warnings"), false);
setModelHeader(col++, _q("Total"), false);
setModelHeader(col++, _q("Diff"), false);
setModelHeader(col++, _q("Game %"), false);
setModelHeader(col++, _q("Ranking"), false);
// Define the header for the Game pseudo-player
setModelHeader(0, _q("Game"), true);
if (m_game == NULL)
return;
QLocale locale;
const History &gHistory = m_game->getHistory();
// Game data
int gameTotal = 0;
{
const int row = 0;
int col = 0;
// Skip the table number
++col;
int score = 0;
for (unsigned j = 0; j < gHistory.getSize(); ++j)
{
setModelTurnData(getIndex(row, col++), gHistory.getTurn(j), gHistory.getTurn(j));
score += gHistory.getTurn(j).getMove().getScore();
}
setModelText(getIndex(row, col++), score, true);
// Skip the events columns
col += 3;
setModelText(getIndex(row, col++), score, true);
// Skip the diff column
++col;
setModelText(getIndex(row, col++), locale.toString((double)100, 'f', 1) + "%", true);
// Skip the ranking column
++col;
gameTotal = score;
}
// Players data
for (unsigned i = 0; i < nbPlayers; ++i)
{
const Player &player = m_game->getPlayer(i);
int col = 0;
setModelHeader(i + 1, qfw(player.getName()), true);
// Table number
setModelText(getIndex(i + 1, col++), player.getTableNb());
int score = 0;
// Normal turns
for (unsigned j = 0; j < gHistory.getSize(); ++j)
{
const History &pHistory = player.getHistory();
setModelTurnData(getIndex(i + 1, col++),
pHistory.getTurn(j), gHistory.getTurn(j));
score += pHistory.getTurn(j).getMove().getScore();
}
// Sub-total
setModelText(getIndex(i + 1, col++), score, score >= gameTotal);
// Events columns
for (int j = 0; j <= 2; ++j)
{
setModelEventData(getIndex(i + 1, col++), j, player);
}
// Final score
score += player.getSoloPoints() + player.getPenaltyPoints();
setModelText(getIndex(i + 1, col++), score, score >= gameTotal);
// Diff with game total
setModelText(getIndex(i + 1, col++), score - gameTotal);
// Global score percentage
setModelText(getIndex(i + 1, col++),
locale.toString(100. * score / gameTotal, 'f', 1) + "%",
score >= gameTotal);
// Ranking
// FIXME: quadratic complexity, we can probably do better
int rank = 1;
for (unsigned j = 0; j < nbPlayers; ++j)
{
if (i == j)
continue;
if (player.getPoints() < m_game->getPlayer(j).getPoints())
++rank;
}
setModelText(getIndex(i + 1, col++), rank, rank == 1);
}
// Resize
m_table->resizeRowsToContents();
m_table->resizeColumnsToContents();
}
QModelIndex StatsWidget::getIndex(int row, int col) const
{
if (HORIZONTAL)
return m_model->index(row, col);
else
return m_model->index(col, row);
}
void StatsWidget::setSectionHidden(int index, bool iHide)
{
if (HORIZONTAL)
m_table->setColumnHidden(index, iHide);
else
m_table->setRowHidden(index, iHide);
}
void StatsWidget::setModelSize(int rowCount, int colCount)
{
m_model->setRowCount(HORIZONTAL ? rowCount : colCount);
m_model->setColumnCount(HORIZONTAL ? colCount : rowCount);
}
void StatsWidget::setModelHeader(int index, const QString &iText, bool iPlayerNames)
{
Qt::Orientation orientation;
if ((HORIZONTAL && iPlayerNames) || (!HORIZONTAL && !iPlayerNames))
orientation = Qt::Vertical;
else
orientation = Qt::Horizontal;
m_model->setHeaderData(index, orientation, iText);
m_model->setHeaderData(index, orientation, Qt::AlignCenter, Qt::TextAlignmentRole);
}
void StatsWidget::setModelText(const QModelIndex &iIndex,
const QVariant &iData, bool useBoldFont)
{
m_model->setData(iIndex, iData);
m_model->setData(iIndex, Qt::AlignCenter, Qt::TextAlignmentRole);
if (useBoldFont)
{
QFont boldFont = font();
boldFont.setBold(true);
m_model->setData(iIndex, boldFont, Qt::FontRole);
}
}
void StatsWidget::setModelTurnData(const QModelIndex &iIndex,
const Turn &iTurn, const Turn &iGameTurn)
{
// Set the text (score for the turn)
if (!iTurn.getMove().isNull())
{
int score = iTurn.getMove().getScore();
setModelText(iIndex, QVariant(score),
score >= iGameTurn.getMove().getScore());
}
// Set the background c constolor
if (iTurn.getSoloPoints() != 0)
m_model->setData(iIndex, SoloBrush, Qt::BackgroundRole);
else if (iTurn.getPenaltyPoints() != 0)
m_model->setData(iIndex, PenaltyBrush, Qt::BackgroundRole);
else if (iTurn.getWarningsNb() != 0)
m_model->setData(iIndex, WarningBrush, Qt::BackgroundRole);
else if (iTurn.getMove().isNull())
m_model->setData(iIndex, PassBrush, Qt::BackgroundRole);
// Set the foreground color
if (iTurn.getMove().isInvalid())
m_model->setData(iIndex, InvalidBrush, Qt::ForegroundRole);
// Set the tooltip
const QString &tooltip = getTooltip(iTurn, iGameTurn);
m_model->setData(iIndex, tooltip, Qt::ToolTipRole);
}
void StatsWidget::setModelEventData(const QModelIndex &iIndex,
int iEvent, const Player &iPlayer)
{
QVariant text;
if (iEvent == 0 && iPlayer.getSoloPoints() != 0)
text = iPlayer.getSoloPoints();
else if (iEvent == 1 && iPlayer.getPenaltyPoints() != 0)
text = iPlayer.getPenaltyPoints();
else if (iEvent == 2 && iPlayer.getWarningsNb() != 0)
text = iPlayer.getWarningsNb();
setModelText(iIndex, text);
}
QString StatsWidget::getTooltip(const Turn &iTurn, const Turn &iGameTurn) const
{
QString tooltip = _q("Rack: %1").arg(qfw(iTurn.getPlayedRack().toString()));
const Move &move = iTurn.getMove();
if (move.isValid())
{
tooltip += "\n" + _q("Word: %1").arg(qfw(move.getRound().getWord()));
tooltip += "\n" + _q("Ref: %1").arg(qfw(move.getRound().getCoord().toString()));
}
else if (move.isInvalid())
{
tooltip += "\n" + _q("Invalid move (%1 - %2)")
.arg(qfw(move.getBadWord()))
.arg(qfw(move.getBadCoord()));
}
else if (move.isChangeLetters())
{
tooltip += "\n" + _q("Changing letters: %1").arg(qfw(move.getChangedLetters()));
}
else if (move.isPass())
{
tooltip += "\n" + _q("Passing turn");
}
else
{
tooltip += "\n" + _q("No move");
}
// Points
int score = move.getScore();
int gameScore = iGameTurn.getMove().getScore();
if (move.isNull())
tooltip += _q("Points: %1").arg(score);
else
{
QString scoreString = _q("Points: %1 (%2)").arg(score);
if (score == gameScore)
tooltip += "\n" + scoreString.arg(_q("max"));
else
tooltip += "\n" + scoreString.arg(score - gameScore);
}
if (iTurn.getSoloPoints())
{
tooltip += "\n" + _q("Solo: %1").arg(iTurn.getSoloPoints());
}
if (iTurn.getWarningsNb())
{
tooltip += "\n" + _q("Warnings: %1").arg(iTurn.getWarningsNb());
}
if (iTurn.getPenaltyPoints())
{
tooltip += "\n" + _q("Penalties: %1").arg(iTurn.getPenaltyPoints());
}
return tooltip;
}