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5441007db1
Until now there is no user-visible change, but it should make it much easier to add custom layouts.
128 lines
3.4 KiB
C++
128 lines
3.4 KiB
C++
/*****************************************************************************
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* Eliot
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* Copyright (C) 1999-2012 Antoine Fraboulet & Olivier Teulière
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* Authors: Antoine Fraboulet <antoine.fraboulet @@ free.fr>
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* Olivier Teulière <ipkiss @@ gmail.com>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*****************************************************************************/
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#ifndef BOARD_H_
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#define BOARD_H_
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#include <string>
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#include "matrix.h"
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#include "tile.h"
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#include "cross.h"
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#include "logging.h"
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class GameParams;
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class BoardLayout;
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class Dictionary;
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class Rack;
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class Round;
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class Results;
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using namespace std;
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#define BOARD_MIN 1
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#define BOARD_MAX 15
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#define BOARD_DIM 15
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/**
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* Representation of the board.
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*
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* In all the methods, the given coordinates
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* have to be BOARD_MIN <= int <= BOARD_MAX.
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*/
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class Board
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{
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DEFINE_LOGGER();
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public:
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Board(const GameParams &iParams);
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const BoardLayout & getLayout() const { return m_layout; }
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bool isJoker(int iRow, int iCol) const;
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bool isVacant(int iRow, int iCol) const;
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const Tile& getTile(int iRow, int iCol) const;
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wstring getDisplayStr(int iRow, int iCol) const;
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void addRound(const Dictionary &iDic, const Round &iRound);
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void removeRound(const Dictionary &iDic, const Round &iRound);
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int checkRound(Round &iRound, bool checkJunction = true) const;
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/**
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* Preview
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*/
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bool isTestChar(int iRow, int iCol) const;
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const Tile& getTestTile(int iRow, int iCol) const;
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void testRound(const Round &iRound);
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void removeTestRound();
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void search(const Dictionary &iDic, const Rack &iRack, Results &oResults) const;
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void searchFirst(const Dictionary &iDic, const Rack &iRack, Results &oResults) const;
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/**
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*
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*/
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string getCellContent_row(int row, int col) const;
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string getCellContent_col(int row, int col) const;
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private:
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const GameParams &m_params;
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const BoardLayout &m_layout;
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Matrix<Tile> m_tilesRow;
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Matrix<Tile> m_tilesCol;
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Matrix<bool> m_jokerRow;
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Matrix<bool> m_jokerCol;
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Matrix<Cross> m_crossRow;
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Matrix<Cross> m_crossCol;
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Matrix<int> m_pointRow;
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Matrix<int> m_pointCol;
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Matrix<Tile> m_testsRow;
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/// Flag indicating if the board is empty or if it has letters
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bool m_isEmpty;
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/**
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* board_cross.c
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*/
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void buildCross(const Dictionary &iDic);
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int checkRoundAux(const Matrix<Tile> &iTilesMx,
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const Matrix<Cross> &iCrossMx,
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const Matrix<int> &iPointsMx,
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const Matrix<bool> &iJokerMx,
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Round &iRound,
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bool checkJunction) const;
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#ifdef DEBUG
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void checkDouble();
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#endif
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};
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#endif
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