mirror of
git://git.savannah.nongnu.org/eliot.git
synced 2024-12-25 21:59:30 +01:00
193 lines
6.6 KiB
C++
193 lines
6.6 KiB
C++
/*****************************************************************************
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* Eliot
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* Copyright (C) 2012 Olivier Teulière
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* Authors: Olivier Teulière <ipkiss @@ gmail.com>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*****************************************************************************/
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#include <fstream>
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#include <QHBoxLayout>
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#include <QVBoxLayout>
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#include <QPushButton>
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#include <QLabel>
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#include <QDialogButtonBox>
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#include <QTableWidget>
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#include <QFileDialog>
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#include "fav_players.h"
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#include "players_table_helper.h"
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#include "qtcommon.h"
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#include "csv_helper.h"
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#include "base_exception.h"
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using namespace std;
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INIT_LOGGER(qt, FavPlayersDialog);
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FavPlayersDialog::FavPlayersDialog(QWidget *parent)
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: QDialog(parent)
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{
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setWindowTitle(_q("Favorite players"));
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resize(480, 550);
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setMinimumSize(400, 200);
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QVBoxLayout *vLayout = new QVBoxLayout(this);
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QLabel *label = new QLabel(_q("The favorite players listed below can be "
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"used in the \"New game\" dialog, to add "
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"players quickly. Those marked as \"Default\" "
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"will appear there directly (useful if you "
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"often play with the same players)."));
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label->setWordWrap(true);
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vLayout->addWidget(label);
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QLabel *label2 = new QLabel(_q("To add or remove a player, use the buttons "
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"at the bottom. You can edit the existing "
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"players directly in the table, by "
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"double-clicking on them."));
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label2->setWordWrap(true);
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vLayout->addWidget(label2);
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QTableWidget *tableFav = new QTableWidget;
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vLayout->addWidget(tableFav);
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QHBoxLayout *hLayout = new QHBoxLayout;
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vLayout->addLayout(hLayout);
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QPushButton *buttonAdd = new QPushButton(_q("Add player"));
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hLayout->addWidget(buttonAdd);
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QPushButton *buttonRemove = new QPushButton(_q("Remove player"));
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hLayout->addWidget(buttonRemove);
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hLayout->addStretch();
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QPushButton *buttonMoveUp = new QPushButton(QIcon(":/images/go-up.png"), "");
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buttonMoveUp->setToolTip(_q("Move selection upwards"));
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hLayout->addWidget(buttonMoveUp);
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QPushButton *buttonMoveDown = new QPushButton(QIcon(":/images/go-down.png"), "");
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buttonMoveDown->setToolTip(_q("Move selection downwards"));
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hLayout->addWidget(buttonMoveDown);
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hLayout->addStretch();
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QPushButton *buttonImport = new QPushButton(_q("CSV Import..."));
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hLayout->addWidget(buttonImport);
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QObject::connect(buttonImport, SIGNAL(clicked()),
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this, SLOT(importPlayers()));
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QPushButton *buttonExport = new QPushButton(_q("CSV Export..."));
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hLayout->addWidget(buttonExport);
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QObject::connect(buttonExport, SIGNAL(clicked()),
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this, SLOT(exportPlayers()));
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QDialogButtonBox *buttonBox =
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new QDialogButtonBox(QDialogButtonBox::Ok | QDialogButtonBox::Cancel);
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vLayout->addWidget(buttonBox);
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connect(buttonBox, SIGNAL(accepted()), this, SLOT(accept()));
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connect(buttonBox, SIGNAL(rejected()), this, SLOT(reject()));
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m_helper = new PlayersTableHelper(this, tableFav, buttonAdd, buttonRemove, true);
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m_helper->addPopupRemoveAction();
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m_helper->setUpDown(buttonMoveUp, buttonMoveDown);
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m_helper->addPlayers(m_helper->getFavPlayers());
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}
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void FavPlayersDialog::accept()
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{
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// Save the favourite players in case of validation
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m_helper->saveFavPlayers(m_helper->getPlayers(false));
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QDialog::accept();
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}
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void FavPlayersDialog::importPlayers()
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{
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QString fileName = QFileDialog::getOpenFileName(this,
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_q("Choose a CSV file containing favorite players to import"),
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_q("fav_players.csv"),
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QString("%1;;%2").arg(_q("CSV files (*.csv)")).arg("All files (*)"));
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if (fileName.isEmpty())
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return;
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ifstream file(lfq(fileName).c_str());
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if (!file.is_open())
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{
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emit notifyProblem(_q("Cannot open file '%1' for reading").arg(fileName));
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return;
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}
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try
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{
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const vector<CsvHelper::DataRow> &csvData = CsvHelper::readStream(file);
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file.close();
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QList<PlayerDef> players;
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Q_FOREACH(const CsvHelper::DataRow &row, csvData)
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{
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if (row.size() < 4)
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throw BaseException(_("Invalid file (not enough values)"));
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// The player is not a default one if the corresponding flag is incorrect
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PlayerDef def(qfl(row[0]), qfl(row[1]), qfl(row[2]), row[3] == "1");
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players.push_back(def);
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}
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m_helper->addPlayers(players);
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}
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catch (const std::exception &e)
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{
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emit notifyProblem(_q("Cannot import favorite players: %1")
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.arg(e.what()));
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}
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}
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void FavPlayersDialog::exportPlayers()
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{
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QString fileName = QFileDialog::getSaveFileName(this,
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_q("Choose a CSV file to save the favorite players"),
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_q("fav_players.csv"),
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QString("%1;;%2").arg(_q("CSV files (*.csv)")).arg("All files (*)"));
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if (fileName.isEmpty())
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return;
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ofstream file(lfq(fileName).c_str());
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if (!file.is_open())
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{
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emit notifyProblem(_q("Cannot open file '%1' for writing").arg(fileName));
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return;
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}
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try
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{
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const QList<PlayerDef> &players = m_helper->getPlayers(false);
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vector<CsvHelper::DataRow> csvData;
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Q_FOREACH(const PlayerDef &def, players)
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{
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CsvHelper::DataRow dataRow;
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dataRow.push_back(lfq(def.name));
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dataRow.push_back(lfq(def.type));
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dataRow.push_back(lfq(def.level));
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dataRow.push_back(def.isDefault ? "1" : "0");
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csvData.push_back(dataRow);
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}
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CsvHelper::writeStream(file, csvData);
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file.close();
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}
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catch (const std::exception &e)
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{
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emit notifyProblem(_q("Cannot export favorite players: %1")
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.arg(e.what()));
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}
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}
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