eliot/qt/board_widget.h

67 lines
1.9 KiB
C++

/*****************************************************************************
* Eliot
* Copyright (C) 2008-2010 Olivier Teulière
* Authors: Olivier Teulière <ipkiss @@ gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*****************************************************************************/
#ifndef BOARD_WIDGET_H_
#define BOARD_WIDGET_H_
#include <QtGui/QFrame>
#include "matrix.h"
class PublicGame;
class TileWidget;
class CoordModel;
class Coord;
class BoardWidget: public QFrame
{
Q_OBJECT;
public:
explicit BoardWidget(CoordModel &iCoordModel, QWidget *parent = 0);
public slots:
void setGame(const PublicGame *iGame);
void refresh();
protected:
/// Define a default size
virtual QSize sizeHint() const;
/// Paint the board
virtual void paintEvent(QPaintEvent *iEvent);
/// Catch mouse clicks on the board
//virtual void mousePressEvent(QMouseEvent *iEvent);
private slots:
void tileClicked(int row, int col, QMouseEvent *iEvent);
void updateArrow(const Coord &iOldCoord, const Coord &iNewCoord);
private:
/// Encapsulated game, can be NULL
const PublicGame *m_game;
/// Coordinates of the next word to play
CoordModel &m_coordModel;
Matrix<TileWidget*> m_widgetsMatrix;
};
#endif