eliot/dic/dic.h
Olivier Teulière b102aafbcd Support for 3 different game modes:
- 'Training' mode: same behaviour as before
  - 'Duplicate' mode: all the players (who can be human players or AI
    players) have the same rack, and the best word is played on the
    board
  - 'Free game' mode: the players (human or AI) have different racks,
    and they play one after another

Status:
  - Core: the main functions are written, but the API could be more
    homogeneous between the different modes.
  - Interfaces: the text interface is almost up-to-date, but the
    wxwindows one only supports Training mode.
  - AI: Currently, AI players always play the best word, which is
    optimal in Duplicate mode but not in FreeGame mode. Other strategies
    will be written in the future.
  - Handling of saved games is broken: a game can be saved and loaded,
    but no information about the mode and the players is stored, so it
    crashes whatever you do after loading the game.
2004-08-07 18:10:42 +00:00

83 lines
2.5 KiB
C

/* Eliot */
/* Copyright (C) 1999 antoine.fraboulet */
/* antoine.fraboulet@free.fr */
/* */
/* This program is free software; you can redistribute it and/or modify */
/* it under the terms of the GNU General Public License as published by */
/* the Free Software Foundation; either version 2 of the License, or */
/* (at your option) any later version. */
/* */
/* This program is distributed in the hope that it will be useful, */
/* but WITHOUT ANY WARRANTY; without even the implied warranty of */
/* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the */
/* GNU General Public License for more details. */
/* */
/* You should have received a copy of the GNU General Public License */
/* along with this program; if not, write to the Free Software */
/* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */
/* $Id: dic.h,v 1.2 2004/08/07 18:10:42 ipkiss Exp $ */
/*!
* \file dic.h
* \brief Dictionnaire sous forme de Dawg
* \long
* \author Antoine Fraboulet
* \date 2002
* \version 1
*/
#ifndef _DIC_H_
#define _DIC_H_
#if defined(__cplusplus)
extern "C"
{
#endif
#define LETTERS 27
typedef struct _Dictionary* Dictionary;
typedef unsigned int uint_t;
/*************************
*
*************************/
/**
* Création et chargement d'un dictionnaire
* @param dic : pointeur
* @param path : chemin
* @return 0 ok, 1 erreur
*/
int Dic_load (Dictionary* dic,const char* path);
/**
* Détruit un dictionnaire
*
*/
int Dic_destroy(Dictionary);
/*************************
* functions to access the elements
*************************/
char Dic_chr (Dictionary,uint_t);
int Dic_last(Dictionary,uint_t);
int Dic_word(Dictionary,uint_t);
uint_t Dic_root(Dictionary);
uint_t Dic_next(Dictionary,uint_t);
uint_t Dic_succ(Dictionary,uint_t);
/*************************
*
*************************/
unsigned int Dic_lookup(Dictionary, unsigned int, char*);
#if defined(__cplusplus)
}
#endif
#endif