eliot/qt/ui/prefs_dialog.ui
Olivier Teulière 990f4c5212 Qt interface:
- Initialize the random numbers generator, and print the seed value
 - Handle properly Qt builds without STL support
 - Save the position of the main window
 - Got rid of the useless toolbar
 - Better size of the preferences dialog
 - Hopefully fixed translation issues on Windows
 - The Settings class throws an exception when asked for a non-existing setting
2008-09-05 21:31:30 +00:00

249 lines
7 KiB
XML

<ui version="4.0" >
<class>PrefsDialog</class>
<widget class="QDialog" name="PrefsDialog" >
<property name="geometry" >
<rect>
<x>0</x>
<y>0</y>
<width>401</width>
<height>432</height>
</rect>
</property>
<property name="windowTitle" >
<string>Preferences</string>
</property>
<layout class="QVBoxLayout" >
<item>
<widget class="QGroupBox" name="groupBoxInterface" >
<property name="title" >
<string>_("Interface")</string>
</property>
<layout class="QVBoxLayout" >
<item>
<layout class="QHBoxLayout" >
<item>
<widget class="QLabel" name="label_4" >
<property name="text" >
<string>_("Dictionary path:")</string>
</property>
</widget>
</item>
<item>
<widget class="QLineEdit" name="lineEditIntfDicPath" >
<property name="minimumSize" >
<size>
<width>130</width>
<height>0</height>
</size>
</property>
<property name="toolTip" >
<string>_("Enter the dictionary path (mandatory to start a game)")</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="pushButtonIntfDicBrowse" >
<property name="toolTip" >
<string>_("Open a browser window to choose the dictionary")</string>
</property>
<property name="text" >
<string>_("Browse...")</string>
</property>
</widget>
</item>
</layout>
</item>
<item>
<widget class="QCheckBox" name="checkBoxIntfAlignHistory" >
<property name="toolTip" >
<string>_("If checked, the game and player histories will display the rack and the corresponding solution on the same line")</string>
</property>
<property name="text" >
<string>_("Align the rack and the solution in history")</string>
</property>
<property name="checked" >
<bool>true</bool>
</property>
</widget>
</item>
</layout>
</widget>
</item>
<item>
<widget class="QGroupBox" name="groupBoxDuplicate" >
<property name="title" >
<string>_("Duplicate mode")</string>
</property>
<layout class="QVBoxLayout" >
<item>
<widget class="QCheckBox" name="checkBoxDuplRefuseInvalid" >
<property name="toolTip" >
<string>_("If checked, playing an invalid or misplaced word will not be possible. If unchecked, you will get 0 point and lose your turn")</string>
</property>
<property name="text" >
<string>_("Refuse to play invalid moves")</string>
</property>
</widget>
</item>
<item>
<layout class="QHBoxLayout" >
<item>
<widget class="QLabel" name="label_2" >
<property name="text" >
<string>_("Min. players for a solo:")</string>
</property>
</widget>
</item>
<item>
<spacer>
<property name="orientation" >
<enum>Qt::Horizontal</enum>
</property>
<property name="sizeHint" stdset="0" >
<size>
<width>40</width>
<height>20</height>
</size>
</property>
</spacer>
</item>
<item>
<widget class="QSpinBox" name="spinBoxDuplSoloPlayers" >
<property name="toolTip" >
<string>_("Minimum number of players needed to take into account the solo bonus")</string>
</property>
<property name="value" >
<number>16</number>
</property>
</widget>
</item>
</layout>
</item>
<item>
<layout class="QHBoxLayout" >
<item>
<widget class="QLabel" name="label_3" >
<property name="text" >
<string>_("Solo value:")</string>
</property>
</widget>
</item>
<item>
<spacer>
<property name="orientation" >
<enum>Qt::Horizontal</enum>
</property>
<property name="sizeHint" stdset="0" >
<size>
<width>40</width>
<height>20</height>
</size>
</property>
</spacer>
</item>
<item>
<widget class="QSpinBox" name="spinBoxDuplSoloValue" >
<property name="toolTip" >
<string>_("Value of the solo bonus. Set it to 0 if you don't want solo bonus")</string>
</property>
<property name="value" >
<number>10</number>
</property>
</widget>
</item>
</layout>
</item>
</layout>
</widget>
</item>
<item>
<widget class="QGroupBox" name="groupBoxFreeGame" >
<property name="title" >
<string>_("Free game mode")</string>
</property>
<layout class="QVBoxLayout" >
<item>
<widget class="QCheckBox" name="checkBoxFreeRefuseInvalid" >
<property name="toolTip" >
<string>_("If checked, playing an invalid or misplaced word will not be possible. If unchecked, you will get 0 point and lose your turn")</string>
</property>
<property name="text" >
<string>_("Refuse to play invalid moves")</string>
</property>
</widget>
</item>
</layout>
</widget>
</item>
<item>
<widget class="QGroupBox" name="groupBoxTraining" >
<property name="title" >
<string>_("Training mode")</string>
</property>
<layout class="QVBoxLayout" >
<item>
<widget class="QLabel" name="label" >
<property name="text" >
<string>Nothing yet</string>
</property>
</widget>
</item>
</layout>
</widget>
</item>
<item>
<widget class="QDialogButtonBox" name="buttonBox" >
<property name="orientation" >
<enum>Qt::Horizontal</enum>
</property>
<property name="standardButtons" >
<set>QDialogButtonBox::Cancel|QDialogButtonBox::Ok</set>
</property>
</widget>
</item>
</layout>
</widget>
<tabstops>
<tabstop>checkBoxIntfAlignHistory</tabstop>
<tabstop>checkBoxDuplRefuseInvalid</tabstop>
<tabstop>spinBoxDuplSoloPlayers</tabstop>
<tabstop>spinBoxDuplSoloValue</tabstop>
<tabstop>checkBoxFreeRefuseInvalid</tabstop>
<tabstop>buttonBox</tabstop>
</tabstops>
<resources/>
<connections>
<connection>
<sender>buttonBox</sender>
<signal>accepted()</signal>
<receiver>PrefsDialog</receiver>
<slot>accept()</slot>
<hints>
<hint type="sourcelabel" >
<x>248</x>
<y>254</y>
</hint>
<hint type="destinationlabel" >
<x>157</x>
<y>274</y>
</hint>
</hints>
</connection>
<connection>
<sender>buttonBox</sender>
<signal>rejected()</signal>
<receiver>PrefsDialog</receiver>
<slot>reject()</slot>
<hints>
<hint type="sourcelabel" >
<x>316</x>
<y>260</y>
</hint>
<hint type="destinationlabel" >
<x>286</x>
<y>274</y>
</hint>
</hints>
</connection>
</connections>
</ui>