mirror of
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9afebca0c2
- Added auxiliary windows for the history and the external board - Gave a title to auxiliary windows and remember their position (more or less) and size - Auxiliary windows do not survive anymore after the main one - Preferences are now stored in a sensible place
80 lines
2.3 KiB
C++
80 lines
2.3 KiB
C++
/*****************************************************************************
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* Eliot
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* Copyright (C) 2008 Olivier Teulière
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* Authors: Olivier Teulière <ipkiss @@ gmail.com>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*****************************************************************************/
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#ifndef TRAINING_WIDGET_H_
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#define TRAINING_WIDGET_H_
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#include <QtGui/QWidget>
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#include "ui/training_widget.ui.h"
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class Game;
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class Training;
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class RackValidator;
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class QStandardItemModel;
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class QString;
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class TrainingWidget: public QWidget, private Ui::TrainingWidget
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{
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Q_OBJECT;
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public:
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explicit TrainingWidget(QWidget *parent = 0);
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public slots:
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void setGame(Game *iGame);
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void refresh();
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signals:
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void gameUpdated();
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void notifyProblem(QString iMsg);
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protected:
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/// Define a default size
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virtual QSize sizeHint() const;
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private slots:
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void enablePlayButton(const QItemSelection &, const QItemSelection &);
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void showPreview(const QItemSelection &, const QItemSelection &);
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// These slots are automatocally connected
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void on_lineEditRack_textEdited(const QString &iText);
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void on_pushButtonRack_clicked();
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void on_pushButtonComplement_clicked();
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void on_pushButtonSearch_clicked();
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void on_pushButtonPlay_clicked();
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void on_treeViewResults_doubleClicked(const QModelIndex &iIndex);
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private:
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/// Encapsulated training game, can be NULL
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Training *m_game;
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/// Model of the search results
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QStandardItemModel *m_model;
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/// Validator for the rack edition
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RackValidator *m_validator;
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/// Force synchronizing the model with the contents of the search results
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void updateModel();
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};
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#endif
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