eliot/dic/header.h
Olivier Teulière 02e4cb2970 - Invalid moves should be in the display form
- Moved some code from Header to Dictionary
2009-07-03 21:40:14 +00:00

225 lines
6.6 KiB
C++

/*****************************************************************************
* Eliot
* Copyright (C) 2007-2009 Olivier Teulière
* Authors: Olivier Teulière <ipkiss @@ gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*****************************************************************************/
#ifndef _HEADER_H
#define _HEADER_H
#include <iosfwd>
#include <map>
#include <vector>
#include <time.h>
using namespace std;
// XXX: duplicated typedef (also present in dic.h)
typedef wstring wdstring;
typedef wstring wistring;
/**
* Structure used to create a Header object.
* Note: this structure doesn't pretend to map the way the data is stored in a
* file. For (de)serialization, always use a Header object
*/
struct DictHeaderInfo
{
uint32_t root;
uint32_t nwords;
uint32_t edgesused;
uint32_t nodesused;
uint32_t nodessaved;
uint32_t edgessaved;
bool dawg;
wstring dicName;
wstring letters;
vector<uint8_t> points;
vector<uint8_t> frequency;
vector<bool> vowels;
vector<bool> consonants;
map<wchar_t, vector<wstring> > displayInputData;
};
/**
* Dictionary header.
* There are 2 ways to create a Header object:
* - fill a DictHeaderInfo structure and give it in the constructor of the
* Header class (usually to call write() afterwards)
* - give it an input stream on a compiled dictionary
*
* The class is immutable: a Header object cannot be modified after creation.
*
* Serialization:
* Several formats of headers will be handled by this class, even though only
* the first one is handled at the moment. You can use the write() method to
* write the latest version of the header into a given file.
* When using the constructor taking an input stream, all the header versions
* are supported.
*/
class Header
{
public:
/// Dictionary type
enum DictType
{
kDAWG = 1,
kGADDAG = 2
};
/**
* Constructor from an input stream
* @param iStream: Input stream where to read the header
*/
Header(istream &iStream);
/**
* Constructor from a filled structure
* @param iInfo: info needed to build the header
*/
Header(const DictHeaderInfo &iInfo);
/// Return the version of the dictionary format
uint8_t getVersion() const { return m_version; }
/// Getters
//@{
unsigned int getRoot() const { return m_root; }
unsigned int getNbWords() const { return m_nbWords; }
unsigned int getNbNodesUsed() const { return m_nodesUsed; }
unsigned int getNbEdgesUsed() const { return m_edgesUsed; }
unsigned int getNbNodesSaved() const { return m_nodesSaved; }
unsigned int getNbEdgesSaved() const { return m_edgesSaved; }
wstring getName() const { return m_dicName; }
DictType getType() const { return m_type; }
wstring getLetters() const { return m_letters; }
wstring getInputChars() const { return m_inputChars; }
uint8_t getPoints(unsigned int iCode) const { return m_points[iCode - 1]; }
uint8_t getFrequency(unsigned int iCode) const { return m_frequency[iCode - 1]; }
bool isVowel(unsigned int iCode) const { return m_vowels[iCode - 1]; }
bool isConsonant(unsigned int iCode) const { return m_consonants[iCode - 1]; }
//@}
const map<wchar_t, vector<wstring> > & getDisplayInputData() const { return m_displayAndInputData; }
/**
* Return the letter corresponding to the given code
*/
wchar_t getCharFromCode(unsigned int iCode) const;
/**
* Return the code corresponding to the given letter
*/
unsigned int getCodeFromChar(wchar_t iChar) const;
/**
* Return the display string corresponding to the given code
*/
const wdstring & getDisplayStr(unsigned int iCode) const;
/**
* Return all the accepted input strings corresponding to the given code
*/
vector<wistring> getInputStr(unsigned int iCode) const;
/**
* Print a readable summary of the header on standard output
*/
void print() const;
/**
* Write the header to a file, using the latest format
* @param oStream: Output stream where to write the header
* @exception: Throw a DicException in case of problem
*/
void write(ostream &oStream) const;
private:
/// Version of the serialization
uint8_t m_version;
wstring m_userHost;
time_t m_compressDate;
uint32_t m_root;
uint32_t m_nbWords;
uint32_t m_nodesUsed;
uint32_t m_edgesUsed;
uint32_t m_nodesSaved;
uint32_t m_edgesSaved;
/// Specify whether the dictionary is a DAWG or a GADDAG
DictType m_type;
/// Dictionary name (e.g.: ODS 5.0)
wstring m_dicName;
/// (Internal) letters constituting the words of the dictionary
wstring m_letters;
/// Characters usable to input the dictionary letters
wstring m_inputChars;
/// Points of the letters
vector<uint8_t> m_points;
/// Frequency of the letters
vector<uint8_t> m_frequency;
/// Vowels
vector<bool> m_vowels;
/// Consonants
vector<bool> m_consonants;
/// Additional display and input strings for some letters
map<wchar_t, vector<wstring> > m_displayAndInputData;
/// Cache for the char --> code associations
map<wchar_t, unsigned int> m_mapCodeFromChar;
/// Cache for the display string of each code
vector<wdstring> m_displayCache;
/**
* Load the header from a file
* @param iStream: Input stream where to read the header
* @exception: Throw a DicException in case of problem
*/
void read(istream &iStream);
/** Build various caches */
void buildCaches();
/**
* Fill the m_displayAndInputData field from the serialized data
* of the given string
*/
void readDisplayAndInput(const wstring &serialized);
/**
* Return a serialized version of the data contained in the
* m_displayAndInputData field
*/
wstring writeDisplayAndInput() const;
};
#endif /* _HEADER_H */