eliot/game/settings.cpp
Olivier Teulière 9498d044f8 - Install a desktop file to get an entry in the applications menu on Linux (works on both Gnome and KDE)
- New (optional) dependency on the libconfig library, to save/load configuration files.
 - On Unix, the location of the configuration file respects the XDG Base Directory Specification.
 - The contrib system automatically fetches and builds libconfig for Windows cross-compilation
 - Fixed make distcheck
2008-09-22 21:21:38 +00:00

262 lines
6.6 KiB
C++

/*****************************************************************************
* Eliot
* Copyright (C) 2007 Olivier Teulière
* Authors: Olivier Teulière <ipkiss @@ gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*****************************************************************************/
#include "config.h"
#include <cstdlib>
#ifdef HAVE_LIBCONFIG
# define LIBCONFIG_STATIC
# include <libconfig.h++>
#endif
#ifdef WIN32
# include <windows.h>
# include <shlobj.h>
#else
# if defined(HAVE_SYS_STAT_H) && defined(HAVE_SYS_TYPES_H)
# include <sys/stat.h>
# include <sys/types.h>
# endif
#endif
#include "settings.h"
#include "game_exception.h"
using namespace libconfig;
Settings *Settings::m_instance = NULL;
Settings & Settings::Instance()
{
if (m_instance == NULL)
{
m_instance = new Settings;
}
return *m_instance;
}
void Settings::Destroy()
{
delete m_instance;
m_instance = NULL;
}
namespace
{
string getConfigFileName()
{
string fileName;
#ifdef WIN32
char szPath[MAX_PATH];
// Get the AppData directory
if (SHGetFolderPath(NULL, CSIDL_APPDATA | CSIDL_FLAG_CREATE,
NULL, 0, szPath) == S_OK)
{
fileName = szPath + string("\\eliot");
#if 1
strncpy(szPath, fileName.c_str(), MAX_PATH);
// Try to create the directory
// We don't care about the results
CreateDirectory(fileName.c_str(), NULL);
#endif
}
if (fileName != "")
fileName += "\\";
fileName += "eliot.cfg";
#else
// Follow the XDG Base Directory Specification (from freedesktop.org)
// XXX: In fact we don't follow it to the letter, because the location
// of the config file could be different when reading and writing.
// But in the case of Eliot it's not very important (we don't try to
// merge config files)...
const char *configDir = getenv("XDG_CONFIG_HOME");
if (configDir != NULL)
fileName = configDir;
else
{
// Fallback to the default value: $HOME/.config
configDir = getenv("HOME");
if (configDir)
fileName = configDir + string("/.config");
}
fileName += "/eliot";
#if defined(HAVE_SYS_STAT_H) && defined(HAVE_SYS_TYPES_H)
// Create the directory if it doesn't exist
struct stat sb;
if (fileName != "" && stat(fileName.c_str(), &sb) == -1)
{
// Try to create the directory with mode 0700
if (mkdir(fileName.c_str(), S_IRWXU))
{
// The directory could not be created. Too bad...
// Saving the configuration file will definitely fail.
}
}
#endif
fileName += "/eliot.cfg";
#endif
return fileName;
}
}
Settings::Settings()
{
#ifdef HAVE_LIBCONFIG
m_fileName = ::getConfigFileName();
m_conf = new Config;
// ============== General options ==============
// ============== Training mode options ==============
// ============== Duplicate mode options ==============
Setting &dupli = m_conf->getRoot().add("duplicate", Setting::TypeGroup);
// Minimum number of players in a duplicate game needed to apply a "solo" bonus
// (16 is the ODS value)
dupli.add("solo-players", Setting::TypeInt) = 16;
// Number of points granted for a solo (10 is the ODS value)
dupli.add("solo-value", Setting::TypeInt) = 10;
// If true, Eliot complains when the player does something illegal
// If false, the word is accepted (with a score of 0) and the player does
// not get a second chance
dupli.add("reject-invalid", Setting::TypeBoolean) = true;
// ============== Freegame mode options ==============
Setting &freegame = m_conf->getRoot().add("freegame", Setting::TypeGroup);
// If true, Eliot complains when the player does something illegal
// If false, the word is accepted (with a score of 0) and the player does
// not get a second chance.
// Trying to change letters or to pass the turn in an incorrect way will
// be rejected in any case.
freegame.add("reject-invalid", Setting::TypeBoolean) = true;
// Try to read the values from the configuration file
try
{
m_conf->readFile(m_fileName.c_str());
}
catch (...)
{
// Ignore the exception
}
#endif
}
Settings::~Settings()
{
#ifdef HAVE_LIBCONFIG
delete m_conf;
#endif
}
void Settings::save() const
{
#ifdef HAVE_LIBCONFIG
try
{
m_conf->writeFile(m_fileName.c_str());
}
catch (FileIOException &e)
{
throw GameException("The configuration file cannot be written (" +
m_fileName + ")");
}
#endif
}
void Settings::setBool(const string &iName, bool iValue)
{
setValue<bool>(iName, iValue);
}
bool Settings::getBool(const string &iName) const
{
#ifdef HAVE_LIBCONFIG
try
{
return m_conf->lookup(iName);
}
catch (SettingNotFoundException &e)
{
throw GameException("No such option: " + iName);
}
#else
// Dummy implementation
return true;
#endif
}
void Settings::setInt(const string &iName, int iValue)
{
setValue<int>(iName, iValue);
}
int Settings::getInt(const string &iName) const
{
#ifdef HAVE_LIBCONFIG
try
{
return m_conf->lookup(iName);
}
catch (SettingNotFoundException &e)
{
throw GameException("No such option: " + iName);
}
#else
// Dummy implementation
if (iName == "duplicate.solo-players")
return 16;
else if (iName == "duplicate.solo-bonus")
return 10;
return 0;
#endif
}
template<class T>
void Settings::setValue(const string &iName, T iValue)
{
#ifdef HAVE_LIBCONFIG
try
{
m_conf->lookup(iName) = iValue;
}
catch (SettingNotFoundException &e)
{
throw GameException("No such option: " + iName);
}
#endif
}