eliot/game/pldrack.h
Olivier Teulière b7032e2d78 - The Game library is now in C++.
This simplifies the code in many places, and allows inheritance of the
   game mode classes (Training, Duplicate and FreeGame).
 - A Tile is no more an unsigned char, but a class: it should help supporting
   i18n of the game. The Dic library still uses unsigned chars though.
 - Improved the configure script, to enable/disable the compilation of some
   interfaces.
 - Added a ncurses interface, much nicer than the text one. The game mode and
   the number of players are currently hardcoded, it is not possible to change
   them interactively (yet).
 - Repaired the save/load functions.

NOTE: The wxWindows interface compiles, but is completely broken. I'm afraid it
needs a full rewrite (to support the various game modes in particular).
2005-02-05 11:14:56 +00:00

74 lines
2.1 KiB
C++

/*****************************************************************************
* Copyright (C) 1999-2005 Eliot
* Authors: Antoine Fraboulet <antoine.fraboulet@free.fr>
* Olivier Teuliere <ipkiss@via.ecp.fr>
*
* $Id: pldrack.h,v 1.3 2005/02/05 11:14:56 ipkiss Exp $
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*****************************************************************************/
#ifndef _PLAYEDRACK_H_
#define _PLAYEDRACK_H_
#include <vector>
#include "tile.h"
class Rack;
using namespace std;
/*************************
* A Playedrack is
*
*************************/
class PlayedRack
{
public:
PlayedRack() {}
virtual ~PlayedRack() {}
void reset();
void resetNew();
void getOld(Rack &oRack) const;
void getNew(Rack &oRack) const;
void getRack(Rack &oRack) const;
void setOld(const Rack &iRack);
void setNew(const Rack &iRack);
int nTiles() const { return nNew() + nOld(); }
int nNew() const { return m_newTiles.size(); }
int nOld() const { return m_oldTiles.size(); }
void addNew(const Tile &t);
void addOld(const Tile &t);
void getNewTiles(vector<Tile> &oTiles) const;
void getOldTiles(vector<Tile> &oTiles) const;
void getAllTiles(vector<Tile> &oTiles) const;
bool checkRack(int iMin);
void operator=(const PlayedRack &iOther);
private:
vector<Tile> m_oldTiles;
vector<Tile> m_newTiles;
};
#endif