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b7032e2d78
This simplifies the code in many places, and allows inheritance of the game mode classes (Training, Duplicate and FreeGame). - A Tile is no more an unsigned char, but a class: it should help supporting i18n of the game. The Dic library still uses unsigned chars though. - Improved the configure script, to enable/disable the compilation of some interfaces. - Added a ncurses interface, much nicer than the text one. The game mode and the number of players are currently hardcoded, it is not possible to change them interactively (yet). - Repaired the save/load functions. NOTE: The wxWindows interface compiles, but is completely broken. I'm afraid it needs a full rewrite (to support the various game modes in particular).
148 lines
3.2 KiB
C++
148 lines
3.2 KiB
C++
/*****************************************************************************
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* Copyright (C) 1999-2005 Eliot
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* Authors: Antoine Fraboulet <antoine.fraboulet@free.fr>
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* Olivier Teuliere <ipkiss@via.ecp.fr>
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*
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* $Id: bag.cpp,v 1.1 2005/02/05 11:14:56 ipkiss Exp $
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*****************************************************************************/
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#include "tile.h"
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#include "bag.h"
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#include "debug.h"
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Bag::Bag()
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{
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init();
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}
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void Bag::init()
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{
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m_ntiles = 0;
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const list<Tile>& allTiles = Tile::getAllTiles();
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list<Tile>::const_iterator it;
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for (it = allTiles.begin(); it != allTiles.end(); it++)
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{
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m_tilesMap[*it] = it->maxNumber();
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m_ntiles += it->maxNumber();
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}
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}
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int Bag::in(const Tile &iTile) const
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{
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map<Tile, int>::const_iterator it = m_tilesMap.find(iTile);
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if (it != m_tilesMap.end())
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return (*it).second;
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return 0;
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}
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int Bag::nVowels() const
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{
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map<Tile, int>::const_iterator it;
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int v = 0;
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for (it = m_tilesMap.begin(); it != m_tilesMap.end(); it++)
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{
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if (it->first.isVowel())
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v += it->second;
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}
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return v;
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}
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int Bag::nConsonants() const
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{
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map<Tile, int>::const_iterator it;
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int c = 0;
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for (it = m_tilesMap.begin(); it != m_tilesMap.end(); it++)
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{
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if (it->first.isConsonant())
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c += it->second;
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}
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return c;
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}
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int Bag::takeTile(const Tile &iTile)
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{
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if (in(iTile))
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{
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m_tilesMap[iTile]--;
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m_ntiles--;
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}
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else
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{
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return 1;
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}
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return 0;
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}
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int Bag::replaceTile(const Tile &iTile)
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{
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if (in(iTile) < iTile.maxNumber())
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{
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m_tilesMap[iTile]++;
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m_ntiles++;
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}
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else
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{
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return 1;
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}
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return 0;
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}
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Tile Bag::selectRandom()
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{
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map<Tile, int>::const_iterator it;
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int n;
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double max = m_ntiles;
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n = (int)(max * rand() / (RAND_MAX + 1.0));
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for (it = m_tilesMap.begin(); it != m_tilesMap.end(); it++)
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{
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if (n < it->second)
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return it->first;
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n -= it->second;
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}
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PDEBUG(1, "BAG: we should not come here\n");
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return Tile::dummy();
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}
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void Bag::operator=(const Bag &iOther)
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{
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m_tilesMap = iOther.m_tilesMap;
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m_ntiles = iOther.m_ntiles;
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}
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void Bag::dumpAll() const
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{
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map<Tile, int>::const_iterator it;
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for (it = m_tilesMap.begin(); it != m_tilesMap.end(); it++)
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{
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if (it->second)
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fprintf(stderr, "%c[%i] ", it->first.toChar(), it->second);
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}
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fprintf(stderr, "\n");
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}
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