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102 lines
2.9 KiB
C++
102 lines
2.9 KiB
C++
/*****************************************************************************
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* Eliot
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* Copyright (C) 1999-2012 Antoine Fraboulet & Olivier Teulière
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* Authors: Antoine Fraboulet <antoine.fraboulet @@ free.fr>
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* Olivier Teulière <ipkiss @@ gmail.com>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*****************************************************************************/
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#ifndef BAG_H_
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#define BAG_H_
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#include <map>
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#include "tile.h"
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#include "logging.h"
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using std::map;
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class Dictionary;
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/**
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* A bag stores the set of free tiles for the game.
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*/
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class Bag
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{
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DEFINE_LOGGER();
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public:
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explicit Bag(const Dictionary &iDic);
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/// Take a tile in the bag
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void takeTile(const Tile &iTile);
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/// Replace a tile into the bag
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void replaceTile(const Tile &iTile);
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/// Return how many tiles identical to iTile are available in the bag
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unsigned int in(const Tile &iTile) const;
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/**
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* Return how many tiles/vowels/consonants are available
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* Warning: b.getNbVowels() + b.getNbConsonants() != b.getNbTiles(),
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* because of the jokers and the 'Y'.
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*/
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unsigned int getNbTiles() const { return m_ntiles; }
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unsigned int getNbVowels() const;
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unsigned int getNbConsonants() const;
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/**
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* Return a random available tile
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* The tile is not taken out of the bag.
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*/
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Tile selectRandom() const;
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/**
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* Return a random available vowel.
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* The tile is not taken out of the bag.
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*/
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Tile selectRandomVowel() const;
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/**
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* Return a random available consonant.
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* The tile is not taken out of the bag.
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*/
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Tile selectRandomConsonant() const;
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Bag & operator=(const Bag &iOther);
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/// Convenience getter on the dictionary
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const Dictionary & getDic() const { return m_dic; }
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/// Print on stderr all the letters of the bag (for debugging purposes)
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void dumpAll() const;
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private:
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/// Dictionary
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const Dictionary &m_dic;
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/// Associate to each tile its number of occurrences in the bag
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map<Tile, int> m_tilesMap;
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/// Total number of tiles in the bag
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int m_ntiles;
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/// Helper method, used by the various selectRandom*() methods
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Tile selectRandomTile(unsigned int total,
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bool onlyVowels, bool onlyConsonants) const;
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};
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#endif
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