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b7032e2d78
This simplifies the code in many places, and allows inheritance of the game mode classes (Training, Duplicate and FreeGame). - A Tile is no more an unsigned char, but a class: it should help supporting i18n of the game. The Dic library still uses unsigned chars though. - Improved the configure script, to enable/disable the compilation of some interfaces. - Added a ncurses interface, much nicer than the text one. The game mode and the number of players are currently hardcoded, it is not possible to change them interactively (yet). - Repaired the save/load functions. NOTE: The wxWindows interface compiles, but is completely broken. I'm afraid it needs a full rewrite (to support the various game modes in particular).
46 lines
2.2 KiB
C
46 lines
2.2 KiB
C
/* Eliot */
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/* Copyright (C) 1999 antoine.fraboulet */
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/* antoine.fraboulet@free.fr */
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/* */
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/* This program is free software; you can redistribute it and/or modify */
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/* it under the terms of the GNU General Public License as published by */
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/* the Free Software Foundation; either version 2 of the License, or */
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/* (at your option) any later version. */
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/* */
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/* This program is distributed in the hope that it will be useful, */
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/* but WITHOUT ANY WARRANTY; without even the implied warranty of */
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/* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the */
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/* GNU General Public License for more details. */
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/* */
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/* You should have received a copy of the GNU General Public License */
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/* along with this program; if not, write to the Free Software */
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/* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */
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/* $Id: dic_search.h,v 1.3 2005/02/05 11:14:56 ipkiss Exp $ */
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#ifndef _DIC_SEARCH_H_
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#define _DIC_SEARCH_H_
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#if defined(__cplusplus)
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extern "C"
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{
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#endif
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#define DIC_WORD_MAX 16
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#define RES_7PL1_MAX 200
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#define RES_RACC_MAX 100
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#define RES_BENJ_MAX 100
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#define RES_CROS_MAX 200
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#define RES_REGE_MAX 200
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int Dic_search_word(Dictionary, const char*);
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void Dic_search_7pl1(Dictionary, const char* rack, char wordlist[LETTERS][RES_7PL1_MAX][DIC_WORD_MAX], int joker);
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void Dic_search_Racc(Dictionary, const char* word, char wordlist[RES_RACC_MAX][DIC_WORD_MAX]);
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void Dic_search_Benj(Dictionary, const char* word, char wordlist[RES_BENJ_MAX][DIC_WORD_MAX]);
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void Dic_search_Cros(Dictionary, const char* mask, char wordlist[RES_CROS_MAX][DIC_WORD_MAX]);
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void Dic_search_RegE(Dictionary, const char* mask, char wordlist[RES_CROS_MAX][DIC_WORD_MAX]);
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#if defined(__cplusplus)
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}
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#endif
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#endif
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