mirror of
git://git.savannah.nongnu.org/eliot.git
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211 lines
6.2 KiB
C++
211 lines
6.2 KiB
C++
/*****************************************************************************
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* Eliot
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* Copyright (C) 2010-2012 Olivier Teulière
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* Authors: Olivier Teulière <ipkiss @@ gmail.com>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*****************************************************************************/
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#include <cmath>
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#include "tile_layout.h"
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#include "tile_widget.h"
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#include "qtcommon.h"
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using namespace std;
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INIT_LOGGER(qt, TileLayout);
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TileLayout::TileLayout(int nbRows, int nbCols)
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: m_dynamicRow(nbRows == 0), m_dynamicCol(nbCols == 0),
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m_nbCols(nbCols), m_nbRows(nbRows)
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{
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setContentsMargins(0, 0, 0, 0);
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}
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TileLayout::~TileLayout()
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{
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clear();
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}
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void TileLayout::clear()
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{
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QLayoutItem *item;
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while ((item = takeAt(0)))
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{
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QtCommon::DestroyObject(item->widget());
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delete item;
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}
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}
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QRect TileLayout::getBoardRect() const
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{
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if (m_items.size() < m_nbCols + 2)
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return QRect();
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return m_items.at(m_nbCols + 1)->geometry().united(m_items.back()->geometry());
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}
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int TileLayout::getSquareSize() const
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{
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if (m_items.empty())
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return 0;
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return m_items.at(0)->geometry().width();
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}
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QLayoutItem *TileLayout::takeAt(int index)
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{
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if (index >= 0 && index < m_items.size())
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return m_items.takeAt(index);
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else
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return 0;
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}
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QSize TileLayout::minimumSize() const
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{
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const QSize marginsSize = geometry().size() - contentsRect().size();
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if (m_items.empty())
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return marginsSize;
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const QSize spacingSize(spacing(), spacing());
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const int size = spacing() + m_items.at(0)->minimumSize().width();
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if (m_dynamicCol && m_dynamicRow)
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return marginsSize - spacingSize + QSize(size, size);
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else if (m_dynamicCol)
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return marginsSize - spacingSize + QSize(size * ((m_items.size() - 1) / m_nbRows + 1), size * m_nbRows);
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else if (m_dynamicRow)
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return marginsSize - spacingSize + QSize(size * m_nbCols, size * ((m_items.size() - 1) / m_nbCols + 1));
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else
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return marginsSize - spacingSize + QSize(size * m_nbCols, size * m_nbRows);
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}
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QSize TileLayout::sizeHint() const
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{
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const QSize marginsSize = geometry().size() - contentsRect().size();
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if (m_items.empty())
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return marginsSize;
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const QSize spacingSize(spacing(), spacing());
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const int size = spacing() + m_items.at(0)->sizeHint().width();
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if (m_dynamicCol && m_dynamicRow)
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return marginsSize - spacingSize + QSize(size, size);
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else if (m_dynamicCol)
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return marginsSize - spacingSize + QSize(size * ((m_items.size() - 1) / m_nbRows + 1), size * m_nbRows);
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else if (m_dynamicRow)
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return marginsSize - spacingSize + QSize(size * m_nbCols, size * ((m_items.size() - 1) / m_nbCols + 1));
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else
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return marginsSize - spacingSize + QSize(size * m_nbCols, size * m_nbRows);
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}
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void TileLayout::setGeometry(const QRect &rect)
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{
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QLayout::setGeometry(rect);
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if (m_items.isEmpty())
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return;
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// We use contentsRect() to take margins into account
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const int width = contentsRect().width() + spacing();
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const int height = contentsRect().height() + spacing();
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if (m_dynamicCol && m_dynamicRow)
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{
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// Dynamic number of columns. The square size is the biggest one
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// allowing to place all the tiles in the given rect without scrolling.
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// This determines the number of columns.
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const int tilesCount = m_items.size();
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int bestNbCols = 0;
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int bestSquareSize = 0;
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for (int nbCols = 1; nbCols <= tilesCount; ++nbCols)
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{
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const int nbRows = (tilesCount - 1) / nbCols + 1;
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int squareSize = std::min(width / nbCols, height / nbRows);
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if (squareSize >= bestSquareSize)
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{
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bestNbCols = nbCols;
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bestSquareSize = squareSize;
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}
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else
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{
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// Maximum reached
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break;
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}
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}
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if (bestNbCols == 0)
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{
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m_nbCols = (int) sqrt(tilesCount);
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m_nbRows = m_nbCols;
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}
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else
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{
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m_nbCols = bestNbCols;
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m_nbRows = (tilesCount - 1) / m_nbCols + 1;
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}
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}
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else if (m_dynamicCol)
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{
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m_nbCols = (m_items.size() - 1) / m_nbRows + 1;
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}
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else if (m_dynamicRow)
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{
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m_nbRows = (m_items.size() - 1) / m_nbCols + 1;
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}
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// Now the number of columns and rows are defined.
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// Use that to draw the tiles.
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const int squareSizeWithSpacing = std::min(width / m_nbCols, height / m_nbRows);
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const int squareSize = squareSizeWithSpacing - spacing();
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// Handle alignment
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int left = contentsRect().left();
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if (alignment() & Qt::AlignRight)
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left += width - m_nbCols * squareSizeWithSpacing;
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else if (alignment() & Qt::AlignHCenter)
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left += (width - m_nbCols * squareSizeWithSpacing) / 2;
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int top = contentsRect().top();
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if (alignment() & Qt::AlignBottom)
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top += height - m_nbRows * squareSizeWithSpacing;
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else if (alignment() & Qt::AlignVCenter)
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top += (height - m_nbRows * squareSizeWithSpacing) / 2;
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// Resize items
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int nbInRow = 1;
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QLayoutItem *item;
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int x = left;
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int y = top;
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foreach (item, m_items)
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{
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QRect itemRect(QPoint(x, y), QSize(squareSize, squareSize));
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item->setGeometry(itemRect);
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x += squareSizeWithSpacing;
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++nbInRow;
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if (nbInRow > m_nbCols)
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{
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x = left;
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y += squareSizeWithSpacing;
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nbInRow = 1;
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}
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}
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}
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