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83 lines
2.4 KiB
C++
83 lines
2.4 KiB
C++
/*****************************************************************************
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* Eliot
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* Copyright (C) 2008-2012 Olivier Teulière
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* Authors: Olivier Teulière <ipkiss @@ gmail.com>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*****************************************************************************/
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#ifndef BOARD_WIDGET_H_
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#define BOARD_WIDGET_H_
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#include <QFrame>
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#include "matrix.h"
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#include "logging.h"
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class PublicGame;
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class TileWidget;
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class PlayModel;
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class Coord;
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class Move;
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class BoardWidget: public QFrame
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{
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Q_OBJECT;
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DEFINE_LOGGER();
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public:
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explicit BoardWidget(PlayModel &iPlayModel, QWidget *parent = 0);
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void setShowTempSigns(bool iShow) { m_showTemporarySigns = iShow; }
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void setShowOnlyLastTurn(bool iShow) { m_showOnlyLastTurn = iShow; }
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public slots:
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void setGame(const PublicGame *iGame);
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void refresh();
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protected:
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/// Define a default size
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virtual QSize sizeHint() const;
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/// Paint the board
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virtual void paintEvent(QPaintEvent *iEvent);
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/// Catch mouse clicks on the board
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//virtual void mousePressEvent(QMouseEvent *iEvent);
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private slots:
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void tileClicked(int row, int col, QMouseEvent *iEvent);
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void updateArrow(const Coord &iNewCoord, const Coord &iOldCoord);
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void onMoveChanged(const Move &iMove);
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private:
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/// Encapsulated game, can be NULL
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const PublicGame *m_game;
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/// Coordinates of the next word to play
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PlayModel &m_playModel;
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/// Indicate whether to draw the arrow and the previewed word on the board
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bool m_showTemporarySigns;
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/**
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* Indicate whether to show only the board as it is on the last turn
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* (useful for on the external board, in particular in arbitration mode)
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*/
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bool m_showOnlyLastTurn;
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Matrix<TileWidget*> m_widgetsMatrix;
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};
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#endif
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