eliot/game
Olivier Teulière c3785555b9 Print to stderr the complete stack trace in case of exception or segmentation fault.
This feature will only be activated in debug mode, and if available on the platform.
The symbols will even be demangled if possible (i.e. if compiled with g++).
2010-10-17 21:23:39 +00:00
..
.cvsignore Added .cvsignore files 2004-07-08 18:17:31 +00:00
ai_percent.cpp Support saving/loading games (any game type) in XML format. 2009-11-29 16:01:31 +00:00
ai_percent.h Support saving/loading games (any game type) in XML format. 2009-11-29 16:01:31 +00:00
ai_player.h Support saving/loading games (any game type) in XML format. 2009-11-29 16:01:31 +00:00
bag.cpp - Removed various C-style casts 2010-03-06 16:54:20 +00:00
bag.h - Removed various C-style casts 2010-03-06 16:54:20 +00:00
board.cpp Support saving/loading games (any game type) in XML format. 2009-11-29 16:01:31 +00:00
board.h Support saving/loading games (any game type) in XML format. 2009-11-29 16:01:31 +00:00
board_cross.cpp A lot of clean-up: 2008-11-22 13:09:28 +00:00
board_search.cpp New BoardSearch class to avoid carrying const parameters all over the place. 2009-01-17 14:57:32 +00:00
board_search.h Support saving/loading games (any game type) in XML format. 2009-11-29 16:01:31 +00:00
command.cpp Added auto-execution of commands when clearing future commands. 2008-11-30 20:55:45 +00:00
command.h Support saving/loading games (any game type) in XML format. 2009-11-29 16:01:31 +00:00
coord.cpp Support saving/loading games (any game type) in XML format. 2009-11-29 16:01:31 +00:00
coord.h Support saving/loading games (any game type) in XML format. 2009-11-29 16:01:31 +00:00
cross.cpp Support saving/loading games (any game type) in XML format. 2009-11-29 16:01:31 +00:00
cross.h Support saving/loading games (any game type) in XML format. 2009-11-29 16:01:31 +00:00
debug.h Support saving/loading games (any game type) in XML format. 2009-11-29 16:01:31 +00:00
duplicate.cpp - Removed various C-style casts 2010-03-06 16:54:20 +00:00
duplicate.h Support saving/loading games (any game type) in XML format. 2009-11-29 16:01:31 +00:00
freegame.cpp Support saving/loading games (any game type) in XML format. 2009-11-29 16:01:31 +00:00
freegame.h Support saving/loading games (any game type) in XML format. 2009-11-29 16:01:31 +00:00
game.cpp Support saving/loading games (any game type) in XML format. 2009-11-29 16:01:31 +00:00
game.h Support saving/loading games (any game type) in XML format. 2009-11-29 16:01:31 +00:00
game_exception.cpp Print to stderr the complete stack trace in case of exception or segmentation fault. 2010-10-17 21:23:39 +00:00
game_exception.h Print to stderr the complete stack trace in case of exception or segmentation fault. 2010-10-17 21:23:39 +00:00
game_factory.cpp Support saving/loading games (any game type) in XML format. 2009-11-29 16:01:31 +00:00
game_factory.h Support saving/loading games (any game type) in XML format. 2009-11-29 16:01:31 +00:00
game_io.cpp Support saving/loading games (any game type) in XML format. 2009-11-29 16:01:31 +00:00
game_move_cmd.cpp Support saving/loading games (any game type) in XML format. 2009-11-29 16:01:31 +00:00
game_move_cmd.h Support saving/loading games (any game type) in XML format. 2009-11-29 16:01:31 +00:00
history.cpp - The main game modifications (playing a move, setting a new rack, ...) are now done using the Command design pattern, which alows undoing these changes easily. 2008-11-23 08:18:03 +00:00
history.h Support saving/loading games (any game type) in XML format. 2009-11-29 16:01:31 +00:00
Makefile.am Use expat instead of libxml2: it is much smaller, and is easier to use with Arabica when cross-compiling for Windows 2009-12-06 00:07:35 +00:00
mark_played_cmd.cpp Support saving/loading games (any game type) in XML format. 2009-11-29 16:01:31 +00:00
mark_played_cmd.h Support saving/loading games (any game type) in XML format. 2009-11-29 16:01:31 +00:00
matrix.h Support saving/loading games (any game type) in XML format. 2009-11-29 16:01:31 +00:00
move.cpp Support saving/loading games (any game type) in XML format. 2009-11-29 16:01:31 +00:00
move.h Support saving/loading games (any game type) in XML format. 2009-11-29 16:01:31 +00:00
navigation.cpp Support saving/loading games (any game type) in XML format. 2009-11-29 16:01:31 +00:00
navigation.h Support saving/loading games (any game type) in XML format. 2009-11-29 16:01:31 +00:00
player.cpp - The main game modifications (playing a move, setting a new rack, ...) are now done using the Command design pattern, which alows undoing these changes easily. 2008-11-23 08:18:03 +00:00
player.h Support saving/loading games (any game type) in XML format. 2009-11-29 16:01:31 +00:00
player_move_cmd.cpp Added toString() methods to the commands to ease debugging 2008-11-23 17:02:33 +00:00
player_move_cmd.h Support saving/loading games (any game type) in XML format. 2009-11-29 16:01:31 +00:00
player_points_cmd.cpp New command to handle the player points, useful to handle the end of a free game 2008-11-30 21:10:25 +00:00
player_points_cmd.h Support saving/loading games (any game type) in XML format. 2009-11-29 16:01:31 +00:00
player_rack_cmd.cpp Added toString() methods to the commands to ease debugging 2008-11-23 17:02:33 +00:00
player_rack_cmd.h Support saving/loading games (any game type) in XML format. 2009-11-29 16:01:31 +00:00
pldrack.cpp Each letter (tile) now has a display string, defaulting to its internal char. It is not yet possible to change it. 2009-06-23 12:41:53 +00:00
pldrack.h Support saving/loading games (any game type) in XML format. 2009-11-29 16:01:31 +00:00
public_game.cpp Support saving/loading games (any game type) in XML format. 2009-11-29 16:01:31 +00:00
public_game.h Support saving/loading games (any game type) in XML format. 2009-11-29 16:01:31 +00:00
rack.cpp Each letter (tile) now has a display string, defaulting to its internal char. It is not yet possible to change it. 2009-06-23 12:41:53 +00:00
rack.h Support saving/loading games (any game type) in XML format. 2009-11-29 16:01:31 +00:00
results.cpp - Removed various C-style casts 2010-03-06 16:54:20 +00:00
results.h Make the destructor of the parent class virtual, since the class has virtual methods 2010-01-28 22:24:11 +00:00
round.cpp Each letter (tile) now has a display string, defaulting to its internal char. It is not yet possible to change it. 2009-06-23 12:41:53 +00:00
round.h Support saving/loading games (any game type) in XML format. 2009-11-29 16:01:31 +00:00
settings.cpp Compilation fix, when libconfig++ is missing 2010-01-28 22:23:47 +00:00
settings.h Support saving/loading games (any game type) in XML format. 2009-11-29 16:01:31 +00:00
training.cpp Support saving/loading games (any game type) in XML format. 2009-11-29 16:01:31 +00:00
training.h Support saving/loading games (any game type) in XML format. 2009-11-29 16:01:31 +00:00
turn.cpp - Invalid moves should be in the display form 2009-07-03 21:40:14 +00:00
turn.h Support saving/loading games (any game type) in XML format. 2009-11-29 16:01:31 +00:00
turn_cmd.cpp Added auto-execution of commands when clearing future commands. 2008-11-30 20:55:45 +00:00
turn_cmd.h Support saving/loading games (any game type) in XML format. 2009-11-29 16:01:31 +00:00
xml_reader.cpp Fixed loading of games, for languages with multichar letters like Catalan 2010-03-06 16:53:37 +00:00
xml_reader.h Support saving/loading games (any game type) in XML format. 2009-11-29 16:01:31 +00:00
xml_writer.cpp - Removed various C-style casts 2010-03-06 16:54:20 +00:00
xml_writer.h Support saving/loading games (any game type) in XML format. 2009-11-29 16:01:31 +00:00