eliot/game/round.h
Olivier Teulière b7032e2d78 - The Game library is now in C++.
This simplifies the code in many places, and allows inheritance of the
   game mode classes (Training, Duplicate and FreeGame).
 - A Tile is no more an unsigned char, but a class: it should help supporting
   i18n of the game. The Dic library still uses unsigned chars though.
 - Improved the configure script, to enable/disable the compilation of some
   interfaces.
 - Added a ncurses interface, much nicer than the text one. The game mode and
   the number of players are currently hardcoded, it is not possible to change
   them interactively (yet).
 - Repaired the save/load functions.

NOTE: The wxWindows interface compiles, but is completely broken. I'm afraid it
needs a full rewrite (to support the various game modes in particular).
2005-02-05 11:14:56 +00:00

103 lines
2.9 KiB
C++

/*****************************************************************************
* Copyright (C) 1999-2005 Eliot
* Authors: Antoine Fraboulet <antoine.fraboulet@free.fr>
* Olivier Teuliere <ipkiss@via.ecp.fr>
*
* $Id: round.h,v 1.3 2005/02/05 11:14:56 ipkiss Exp $
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*****************************************************************************/
#ifndef _ROUND_H_
#define _ROUND_H_
#include <vector>
#include "tile.h"
using namespace std;
/*************************
* A Round is
*
*************************/
enum Tdirection {VERTICAL, HORIZONTAL};
typedef enum Tdirection Direction;
class Round
{
public:
/*************************
*
*
*************************/
Round();
virtual ~Round() {}
void init();
/*************************
*
*
*************************/
void addRightFromBoard(Tile);
void removeRightToBoard(Tile);
void addRightFromRack(Tile, bool);
void removeRightToRack(Tile, bool);
/*************************
*
*
*************************/
void setRow(int iRow) { m_row = iRow; }
void setCol(int iCol) { m_col = iCol; }
void setPoints(int iPoints) { m_points = iPoints; }
void setDir(Direction iDir) { m_dir = iDir; }
void setBonus(bool iBonus) { m_bonus = iBonus; }
void setWord(const vector<Tile> &iTiles);
void setFromRack(int iIndex);
void setFromBoard(int iIndex);
void setJoker(int iIndex);
/*************************
*
*
*************************/
bool isJoker(int iIndex) const;
const Tile& getTile(int iIndex) const;
int getWordLen() const;
bool isPlayedFromRack(int iIndex) const;
/*************************
*
*
*************************/
int getRow() const { return m_row; }
int getCol() const { return m_col; }
int getPoints() const { return m_points; }
int getBonus() const { return m_bonus; }
Direction getDir() const { return m_dir; }
private:
vector<Tile> m_word;
vector<char> m_tileOrigin;
Direction m_dir;
int m_row, m_col;
int m_points;
int m_bonus;
};
#endif