eliot/game/results.h
Olivier Teulière 82547c5f66 - Better handling of the players with inheritance and with a clean interface
for the AI players
 - Moved the search results accessors from Game to Training
2005-02-17 20:01:59 +00:00

65 lines
2.1 KiB
C++

/*****************************************************************************
* Copyright (C) 1999-2005 Eliot
* Authors: Antoine Fraboulet <antoine.fraboulet@free.fr>
* Olivier Teuliere <ipkiss@via.ecp.fr>
*
* $Id: results.h,v 1.3 2005/02/17 20:01:59 ipkiss Exp $
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*****************************************************************************/
#ifndef _RESULTS_H_
#define _RESULTS_H_
#include <vector>
#include "round.h"
using namespace std;
class Board;
class Rack;
typedef struct _Dictionary * Dictionary;
/*************************
* This class allows to perform a search on the board for a given rack,
* and it offers accessors to the resulting rounds.
* The rounds are sorted by decreasing number of points (but there is no
* other ordering between 2 rounds with the same number of points).
*************************/
class Results
{
public:
Results() {}
virtual ~Results() {}
int size() const { return m_rounds.size(); }
void clear() { m_rounds.clear(); }
const Round & get(int) const;
// Perform a search on the board
void search(const Dictionary &iDic, Board &iBoard,
const Rack &iRack, int iTurn);
// FIXME: These methods are used to fill the container with the rounds,
// but they should not be part of the public interface
void sort();
void add(const Round &iRound) { m_rounds.push_back(iRound); }
private:
vector<Round> m_rounds;
};
#endif