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b7032e2d78
This simplifies the code in many places, and allows inheritance of the game mode classes (Training, Duplicate and FreeGame). - A Tile is no more an unsigned char, but a class: it should help supporting i18n of the game. The Dic library still uses unsigned chars though. - Improved the configure script, to enable/disable the compilation of some interfaces. - Added a ncurses interface, much nicer than the text one. The game mode and the number of players are currently hardcoded, it is not possible to change them interactively (yet). - Repaired the save/load functions. NOTE: The wxWindows interface compiles, but is completely broken. I'm afraid it needs a full rewrite (to support the various game modes in particular).
85 lines
2.5 KiB
C++
85 lines
2.5 KiB
C++
/*****************************************************************************
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* Copyright (C) 1999-2005 Eliot
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* Authors: Antoine Fraboulet <antoine.fraboulet@free.fr>
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* Olivier Teuliere <ipkiss@via.ecp.fr>
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*
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* $Id: bag.h,v 1.2 2005/02/05 11:14:56 ipkiss Exp $
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*****************************************************************************/
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#ifndef _BAG_H_
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#define _BAG_H_
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#include "tile.h"
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#include <map>
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using namespace std;
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/*************************
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* A bag stores the set of free tiles for the game
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*************************/
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class Bag
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{
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public:
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Bag();
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virtual ~Bag() {}
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void init();
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/*************************
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* take or replace a tile in the bag
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* return value :
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* 0 : Ok
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* 1 : an error occured (not enough or too many tiles
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* of that type are in the bag)
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*************************/
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int takeTile(const Tile &iTile);
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int replaceTile(const Tile &iTile);
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/*************************
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* Returns how many 't' tiles are available
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*************************/
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int in(const Tile &iTile) const;
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/*************************
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* Returns how many tiles/vowels/consonants are available
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* Warning: nVowels(b) + nConsonants(b) != nTiles(b),
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* because of the jokers and the 'Y'.
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*************************/
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unsigned int nTiles() const { return m_ntiles; }
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int nVowels() const;
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int nConsonants() const;
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/*************************
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* return a random available tile
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* the tile is not taken out of the bag.
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* returns 0 on failure
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*************************/
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Tile selectRandom();
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void operator=(const Bag &iOther);
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void dumpAll() const;
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private:
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// Associate to each tile its number of occurrences in the bag
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map<Tile, int> m_tilesMap;
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// Total number of tiles in the bag
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int m_ntiles;
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};
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#endif
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