eliot/wxwin/main.cc
Olivier Teulière e7a8d01a8d Merged the "cppdic" branch back into HEAD.
There are too many change to list properly, here is an overview of the main changes:
 - the dictionary is now in C++
 - the dictionary has a new format, where it is possible to specify the letters,
   their points, their frequency, ... It is backwards compatible.
 - Eliot now supports non-ASCII characters everywhere
 - i18n of the compdic, listdic, regexpmain binaries
 - i18n of the wxWidgets interface (now in english by default)
2008-01-08 13:52:32 +00:00

109 lines
3.1 KiB
C++

/* Eliot */
/* Copyright (C) 1999 Antoine Fraboulet */
/* Antoine.Fraboulet@free.fr */
/* */
/* This program is free software; you can redistribute it and/or modify */
/* it under the terms of the GNU General Public License as published by */
/* the Free Software Foundation; either version 2 of the License, or */
/* (at your option) any later version. */
/* */
/* This program is distributed in the hope that it will be useful, */
/* but WITHOUT ANY WARRANTY; without even the implied warranty of */
/* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the */
/* GNU General Public License for more details. */
/* */
/* You should have received a copy of the GNU General Public License */
/* along with this program; if not, write to the Free Software */
/* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */
/**
* \file main.cc
* \brief Eliot main entry point
* \author Antoine Fraboulet
* \date 2005
*/
#ifdef WIN32 // mingw32 hack
# undef Yield
# undef CreateDialog
#endif
#include <stdlib.h>
#include <time.h>
#include <wx/wxprec.h>
#include <wx/wx.h>
#include <wx/app.h>
#include <wx/intl.h>
#include "ewx.h"
#include "configdb.h"
#include "mainframe.h"
#include "game_factory.h"
#include "eliot.xpm"
class EliotApp : public wxApp
{
private:
protected:
#ifdef ENABLE_LOCALE
wxLocale locale;
#endif
public:
virtual bool OnInit();
virtual int OnExit();
};
IMPLEMENT_APP(EliotApp)
bool
EliotApp::OnInit()
{
srand(time(NULL));
SetVendorName(wxT("Afrab"));
SetAppName(wxString(wxT("eliot")) + wxT("-") + wxT(VERSION));
SetClassName(wxT("eliot"));
wxConfigBase* config = wxConfigBase::Get();
config = NULL;
#ifdef ENABLE_LOCALE
locale.Init();
// No need to search in the current directory, it is already done by default
// wxLocale::AddCatalogLookupPathPrefix(wxT("."));
// Search for translations in the installation directory
wxLocale::AddCatalogLookupPathPrefix(wxT(LOCALEDIR));
locale.AddCatalog(wxT("eliot"));
#ifdef __LINUX__
{
wxLogNull noLog;
locale.AddCatalog(wxT("fileutils"));
}
#endif
#endif
ConfigDB configdb;
configdb.setFirstDefault();
MainFrame *mainframe = new MainFrame(configdb.getFramePos(wxT(APPNAME)),
configdb.getFrameSize(wxT(APPNAME)));
mainframe->SetIcon(wxICON(eliot));
mainframe->Show(TRUE);
SetTopWindow(mainframe);
return TRUE;
}
int
EliotApp::OnExit()
{
GameFactory::Destroy();
delete wxConfigBase::Set(NULL);
return 0;
}
/// Local Variables:
/// mode: c++
/// mode: hs-minor
/// c-basic-offset: 4
/// indent-tabs-mode: nil
/// End: