mirror of
git://git.savannah.nongnu.org/eliot.git
synced 2024-12-28 09:58:15 +01:00
e7a8d01a8d
There are too many change to list properly, here is an overview of the main changes: - the dictionary is now in C++ - the dictionary has a new format, where it is possible to specify the letters, their points, their frequency, ... It is backwards compatible. - Eliot now supports non-ASCII characters everywhere - i18n of the compdic, listdic, regexpmain binaries - i18n of the wxWidgets interface (now in english by default)
109 lines
3.1 KiB
C++
109 lines
3.1 KiB
C++
/* Eliot */
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/* Copyright (C) 1999 Antoine Fraboulet */
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/* Antoine.Fraboulet@free.fr */
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/* */
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/* This program is free software; you can redistribute it and/or modify */
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/* it under the terms of the GNU General Public License as published by */
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/* the Free Software Foundation; either version 2 of the License, or */
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/* (at your option) any later version. */
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/* */
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/* This program is distributed in the hope that it will be useful, */
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/* but WITHOUT ANY WARRANTY; without even the implied warranty of */
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/* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the */
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/* GNU General Public License for more details. */
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/* */
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/* You should have received a copy of the GNU General Public License */
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/* along with this program; if not, write to the Free Software */
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/* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */
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/**
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* \file main.cc
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* \brief Eliot main entry point
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* \author Antoine Fraboulet
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* \date 2005
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*/
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#ifdef WIN32 // mingw32 hack
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# undef Yield
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# undef CreateDialog
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#endif
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#include <stdlib.h>
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#include <time.h>
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#include <wx/wxprec.h>
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#include <wx/wx.h>
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#include <wx/app.h>
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#include <wx/intl.h>
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#include "ewx.h"
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#include "configdb.h"
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#include "mainframe.h"
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#include "game_factory.h"
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#include "eliot.xpm"
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class EliotApp : public wxApp
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{
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private:
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protected:
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#ifdef ENABLE_LOCALE
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wxLocale locale;
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#endif
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public:
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virtual bool OnInit();
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virtual int OnExit();
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};
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IMPLEMENT_APP(EliotApp)
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bool
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EliotApp::OnInit()
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{
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srand(time(NULL));
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SetVendorName(wxT("Afrab"));
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SetAppName(wxString(wxT("eliot")) + wxT("-") + wxT(VERSION));
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SetClassName(wxT("eliot"));
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wxConfigBase* config = wxConfigBase::Get();
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config = NULL;
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#ifdef ENABLE_LOCALE
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locale.Init();
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// No need to search in the current directory, it is already done by default
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// wxLocale::AddCatalogLookupPathPrefix(wxT("."));
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// Search for translations in the installation directory
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wxLocale::AddCatalogLookupPathPrefix(wxT(LOCALEDIR));
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locale.AddCatalog(wxT("eliot"));
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#ifdef __LINUX__
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{
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wxLogNull noLog;
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locale.AddCatalog(wxT("fileutils"));
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}
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#endif
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#endif
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ConfigDB configdb;
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configdb.setFirstDefault();
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MainFrame *mainframe = new MainFrame(configdb.getFramePos(wxT(APPNAME)),
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configdb.getFrameSize(wxT(APPNAME)));
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mainframe->SetIcon(wxICON(eliot));
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mainframe->Show(TRUE);
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SetTopWindow(mainframe);
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return TRUE;
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}
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int
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EliotApp::OnExit()
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{
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GameFactory::Destroy();
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delete wxConfigBase::Set(NULL);
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return 0;
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}
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/// Local Variables:
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/// mode: c++
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/// mode: hs-minor
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/// c-basic-offset: 4
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/// indent-tabs-mode: nil
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/// End:
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