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67306bec3e
The goal is to automatically replay commands involving AI, so that the user cannot be 'blocked'.
62 lines
1.7 KiB
C++
62 lines
1.7 KiB
C++
/*******************************************************************
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* Eliot
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* Copyright (C) 2008 Olivier Teulière
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* Authors: Olivier Teulière <ipkiss @@ gmail.com>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*****************************************************************************/
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#ifndef _TURN_CMD_H
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#define _TURN_CMD_H
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#include <vector>
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#include "command.h"
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using namespace std;
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/**
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* This class implements both the Command and Composite design patterns.
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* It encapsulates commands, while still behaving like one.
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*/
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class TurnCmd: public Command
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{
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public:
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TurnCmd();
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virtual ~TurnCmd();
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/**
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* Add the given command and execute it.
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* The TurnCmd object takes ownership of the given Command.
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*/
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void addAndExecute(Command *iCmd);
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bool isEmpty() const { return m_commands.empty(); }
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virtual bool isAutoExecution() const;
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virtual wstring toString() const;
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protected:
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virtual void doExecute();
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virtual void doUndo();
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private:
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vector<Command *> m_commands;
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};
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#endif
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