eliot/qt/play_model.cpp
Olivier Teulière 686b896396 PlayModel: new signal to indicate that a move is played.
This allows moving the logic out of PlayWordMediator (it will make it
easier to have a different behaviour for different mode types).
2013-01-08 16:04:23 +01:00

77 lines
1.9 KiB
C++

/*****************************************************************************
* Eliot
* Copyright (C) 2009-2012 Olivier Teulière
* Authors: Olivier Teulière <ipkiss @@ gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*****************************************************************************/
#include "play_model.h"
#include "encoding.h"
#include "debug.h"
INIT_LOGGER(qt, PlayModel);
PlayModel::PlayModel()
{
}
void PlayModel::clear()
{
setCoord(Coord());
setMove(Move());
}
void PlayModel::setCoord(const Coord &iCoord)
{
// Avoid useless work
if (iCoord == m_currCoord)
return;
m_prevCoord = m_currCoord;
m_currCoord = iCoord;
emit coordChanged(iCoord, m_prevCoord);
}
void PlayModel::setMove(const Move &iMove)
{
ASSERT(iMove.isValid() || iMove.isInvalid() || iMove.isNull(),
"Unexpected move type");
LOG_DEBUG("Setting PlayModel move to " << lfw(iMove.toString()));
// Avoid useless work
if (iMove == m_currMove)
return;
m_prevMove = m_currMove;
m_currMove = iMove;
emit moveChanged(iMove, m_prevMove);
}
void PlayModel::playWord(const wstring &iWord, const wstring &iCoord)
{
emit movePlayed(iWord, iCoord);
}