eliot/qt/prefs_dialog.cpp
Olivier Teulière 87e1d4795b Sorting the search results happens to be quite slow, often much slower than the search itself.
But we don't need to sort them all the time, and in general we don't even need to keep all the rounds.

This commit greatly improves the search performance by filtering the results in 3 different ways, depending on the context:
 - A limit to the number of results can be given (useful for the training mode). The kept results are the best ones, not the first ones found by the search.
 - When only the best round is needed (when the AI is playing with level 100, or when preparing the rack for an explosive game), we don't need to keep rounds with a lower score
 - When the AI has a level lower than 100, it is still possible to skip many rounds

The search limit in training mode is configurable (defaulting to 100) and can be deactivated.
2009-01-22 18:30:22 +00:00

157 lines
5.9 KiB
C++

/*****************************************************************************
* Eliot
* Copyright (C) 2008 Olivier Teulière
* Authors: Olivier Teulière <ipkiss @@ gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*****************************************************************************/
#include "config.h"
#include <QtCore/QSettings>
#include <QtGui/QFileDialog>
#include <QtGui/QMessageBox>
#include "prefs_dialog.h"
#include "game_exception.h"
#include "settings.h"
const QString PrefsDialog::kINTF_ALIGN_HISTORY = "Interface/AlignHistory";
const QString PrefsDialog::kINTF_DIC_PATH = "Interface/DicPath";
const QString PrefsDialog::kINTF_SHOW_TILES_POINTS = "Interface/ShowTilesPoints";
const QString PrefsDialog::kINTF_WARN_REPLAY_TURN = "Interface/WarnReplayTurn";
const QString PrefsDialog::kINTF_SHOW_TOOLBAR = "Interface/ShowToolBar";
const QString PrefsDialog::kINTF_LINK_TRAINING_7P1 = "Interface/LinkTrainingRackWith7P1";
PrefsDialog::PrefsDialog(QWidget *iParent)
: QDialog(iParent)
{
setupUi(this);
try
{
// Interface settings
QSettings qs(ORGANIZATION, PACKAGE_NAME);
lineEditIntfDicPath->setText(qs.value(kINTF_DIC_PATH, "").toString());
checkBoxIntfAlignHistory->setChecked(qs.value(kINTF_ALIGN_HISTORY).toBool());
bool showPoints = qs.value(kINTF_SHOW_TILES_POINTS, true).toBool();
checkBoxIntfShowPoints->setChecked(showPoints);
bool warnReplayTurn = qs.value(kINTF_WARN_REPLAY_TURN, true).toBool();
checkBoxIntfWarnReplayTurn->setChecked(warnReplayTurn);
bool linkTraining7P1 = qs.value(kINTF_LINK_TRAINING_7P1, false).toBool();
checkBoxIntfLinkTraining7P1->setChecked(linkTraining7P1);
// Duplicate settings
checkBoxDuplRefuseInvalid->setChecked(Settings::Instance().getBool("duplicate.reject-invalid"));
spinBoxDuplSoloPlayers->setValue(Settings::Instance().getInt("duplicate.solo-players"));
spinBoxDuplSoloValue->setValue(Settings::Instance().getInt("duplicate.solo-value"));
// Freegame settings
checkBoxFreeRefuseInvalid->setChecked(Settings::Instance().getBool("freegame.reject-invalid"));
// Training settings
spinBoxTrainSearchLimit->setValue(Settings::Instance().getInt("training.search-limit"));
}
catch (GameException &e)
{
QMessageBox::warning(this, _q("%1 error").arg(PACKAGE_NAME),
_q("Cannot load preferences: %1").arg(e.what()));
}
}
void PrefsDialog::accept()
{
updateSettings();
try
{
Settings::Instance().save();
}
catch (GameException &e)
{
QMessageBox::warning(this, _q("%1 error").arg(PACKAGE_NAME),
_q("Cannot save the preferences: %1").arg(e.what()));
}
QDialog::accept();
}
void PrefsDialog::updateSettings()
{
bool shouldEmitUpdate = false;
try
{
// Interface settings
QSettings qs(ORGANIZATION, PACKAGE_NAME);
qs.setValue(kINTF_DIC_PATH, lineEditIntfDicPath->text());
if (qs.value(kINTF_ALIGN_HISTORY, true).toBool() != checkBoxIntfAlignHistory->isChecked())
{
// We need to redraw the history widget
shouldEmitUpdate = true;
qs.setValue(kINTF_ALIGN_HISTORY, checkBoxIntfAlignHistory->isChecked());
}
if (qs.value(kINTF_SHOW_TILES_POINTS, true).toBool() != checkBoxIntfShowPoints->isChecked())
{
// We need to redraw the board
shouldEmitUpdate = true;
qs.setValue(kINTF_SHOW_TILES_POINTS, checkBoxIntfShowPoints->isChecked());
}
qs.setValue(kINTF_WARN_REPLAY_TURN, checkBoxIntfWarnReplayTurn->isChecked());
if (qs.value(kINTF_LINK_TRAINING_7P1, false).toBool() != checkBoxIntfLinkTraining7P1->isChecked())
{
// We need to (dis)connect the training widget with the dictionary
// tools window
shouldEmitUpdate = true;
qs.setValue(kINTF_LINK_TRAINING_7P1, checkBoxIntfLinkTraining7P1->isChecked());
}
// Duplicate settings
Settings::Instance().setBool("duplicate.reject-invalid",
checkBoxDuplRefuseInvalid->isChecked());
Settings::Instance().setInt("duplicate.solo-players",
spinBoxDuplSoloPlayers->value());
Settings::Instance().setInt("duplicate.solo-value",
spinBoxDuplSoloValue->value());
// Freegame settings
Settings::Instance().setBool("freegame.reject-invalid",
checkBoxFreeRefuseInvalid->isChecked());
// Training settings
Settings::Instance().setInt("training.search-limit",
spinBoxTrainSearchLimit->value());
}
catch (GameException &e)
{
QMessageBox::warning(this, _q("%1 error").arg(PACKAGE_NAME),
_q("Cannot save preferences: %1").arg(e.what()));
}
if (shouldEmitUpdate)
emit prefsUpdated();
}
void PrefsDialog::on_pushButtonIntfDicBrowse_clicked()
{
QString fileName =
QFileDialog::getOpenFileName(this, _q("Choose a dictionary"), "", "*.dawg");
if (fileName != "")
lineEditIntfDicPath->setText(fileName);
}