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150 lines
4.8 KiB
C++
150 lines
4.8 KiB
C++
/*****************************************************************************
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* Eliot
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* Copyright (C) 2008-2012 Olivier Teulière
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* Authors: Olivier Teulière <ipkiss @@ gmail.com>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*****************************************************************************/
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#ifndef COMMAND_H_
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#define COMMAND_H_
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#include <string>
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#include "logging.h"
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using std::wstring;
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/**
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* This abstract class is the parent of all classes implementing the Command
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* design pattern.
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*/
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class Command
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{
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DEFINE_LOGGER();
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public:
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Command();
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virtual ~Command() {}
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/**
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* Execute the command. This can later be undone using the undo()
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* method.
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*
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* You are not allowed to call this method twice before calling
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* undo() first.
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*/
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void execute();
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/**
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* Undo the previous call to execute().
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*
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* You are not allowed to undo a command which is not executed yet.
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*/
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void undo();
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/**
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* Return true if the command has been executed (i.e. if it is
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* allowed to call undo()), false otherwise.
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*/
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bool isExecuted() const { return m_executed; }
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/// Return true if the command is auto-executable
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virtual bool isAutoExecutable() const { return m_autoExecutable; }
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/**
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* Mark the command as human independent, which means that it will
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* be automatically executed if the commands history is cleared
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* just before this command.
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* It is mostly useful in FreeGame mode, where a turn played by an AI
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* player should be re-executed, because the user cannot control it.
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*/
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void setHumanIndependent(bool humanIndependent) { m_humanIndependent = humanIndependent; }
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/// Return true if the command is human independent
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virtual bool isHumanIndependent() const { return m_humanIndependent; }
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/**
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* Return true if the command can be inserted safely between existing
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* commands. This is mostly useful for player events, such as warnings,
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* solos and penalties.
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*/
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virtual bool isInsertable() const { return false; }
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/**
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* Description of the command, for debugging purposes
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*/
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virtual wstring toString() const = 0;
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protected:
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virtual void doExecute() = 0;
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virtual void doUndo() = 0;
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/**
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* Mark the command as auto-executable.
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* When the commands history is set to a particular turn, all the
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* auto-executable commands for this turn will be executed until
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* the first non-auto-executable one (excluded).
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* This allows replaying some actions (like setting the rack) at the beginning of a turn.
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*/
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void setAutoExecutable(bool autoExec) { m_autoExecutable = autoExec; }
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private:
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bool m_executed;
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bool m_humanIndependent;
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bool m_autoExecutable;
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};
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/**
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* Command allowing to undo any other command (decorator pattern).
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*/
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class UndoCmd : public Command
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{
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DEFINE_LOGGER();
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public:
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/**
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* Constructor from the wrapped command.
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* This class takes ownership of the given command.
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*
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* Note that you should usually pass a copy of the command you want
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* to undo, instead of passing it directly, for 3 reasons:
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* - you may not have ownership of the passed command
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* - you may hold a const pointer, which would oblige youi
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* do do a const_cast first
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* - if both the command and its undo version are in the history,
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* executing the UndoCmd will silently mark the original command
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* as not executed. This is not a problem currently, but might
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* become one in the future...
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*/
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UndoCmd(Command *cmd);
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~UndoCmd();
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const Command & getWrappedCommand() const { return *m_cmd; }
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virtual bool isAutoExecutable() const;
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virtual wstring toString() const;
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protected:
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virtual void doExecute();
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virtual void doUndo();
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private:
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Command *m_cmd;
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};
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#endif
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