eliot/game/board_search.h
Olivier Teulière fdc29871e5 New GameParams class to wrap a few game characteristics.
These characteristics will not change during the game.
2011-08-27 21:55:49 +02:00

71 lines
2.2 KiB
C++

/*****************************************************************************
* Eliot
* Copyright (C) 2009 Olivier Teulière
* Authors: Olivier Teulière <ipkiss @@ gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*****************************************************************************/
#ifndef BOARD_SEARCH_H_
#define BOARD_SEARCH_H_
#include "coord.h"
#include "matrix.h"
class Dictionary;
class GameParams;
class Tile;
class Rack;
class Results;
class Round;
class Cross;
class BoardSearch
{
public:
BoardSearch(const Dictionary &iDic,
const GameParams &iParams,
const Matrix<Tile> &iTilesMx,
const Matrix<Cross> &iCrossMx,
const Matrix<int> &iPointsMx,
const Matrix<bool> &iJokerMx,
bool isFirstTurn = false);
void search(Rack &iRack, Results &oResults, Coord::Direction iDir) const;
private:
const Dictionary &m_dic;
const GameParams &m_params;
const Matrix<Tile> &m_tilesMx;
const Matrix<Cross> &m_crossMx;
const Matrix<int> &m_pointsMx;
const Matrix<bool> &m_jokerMx;
const bool m_firstTurn;
void leftPart(Rack &iRack, Round &ioPartialWord,
Results &oResults, int n, int iRow,
int iAnchor, int iLimit) const;
void extendRight(Rack &iRack, Round &ioPartialWord,
Results &oResults, unsigned int iNode,
int iRow, int iCol, int iAnchor) const;
void evalMove(Results &oResults, Round &iWord) const;
};
#endif