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3c7a84d543
Status: It works well, but there are still a few details to improve/fix More details about the changes: - New dependency on Arabica and Libxml2 to parse the XML - Loading the old format is still supported for this release, but won't be supported anymore in the next one - Games are now only saved in the new format - In training mode, the player is now created externally, like in the other modes - Avoid using GameIO (the one from game/) whenever possible - Do not use a FILE* argument anymore when loading a game - Throw and catch exceptions correctly when a game cannot be loaded or saved - The non-regression tests now use a new method to print the game history
32 lines
874 B
Text
32 lines
874 B
Text
TODO
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====
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- Improve error handling (use exceptions more)
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- getopt support for all the interfaces (only ncurses is done)?
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- detection of blocked positions?
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- distinguish misplaced and incorrect words?
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Requested by users
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==================
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- Drag & drop? (03/02/09)
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- Continue a real game on Eliot (03/02/09)
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- In duplicate mode, display the rack in the External board (19/02/09)
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- Tiles on the rack more similar to the ones on the board (http://www.prise2tete.fr/forum/viewtopic.php?id=4956)
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Implementation details
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======================
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- game.h included in board.cpp!
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- board.h included in coord.cpp!
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- use Boost.Format?
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- compile with -ansi -pedantic by default?
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Not so urgent
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=============
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- add timers
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- network support
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- implement the dictionary as a GADDAG:
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http://www.cs.ubc.ca/local/reading/proceedings/spe91-95/spe/vol24/issue2/spe880.pdf
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