eliot/TODO
Olivier Teulière 3c7a84d543 Support saving/loading games (any game type) in XML format.
Status:
It works well, but there are still a few details to improve/fix

More details about the changes:
 - New dependency on Arabica and Libxml2 to parse the XML
 - Loading the old format is still supported for this release, but won't be supported anymore in the next one
 - Games are now only saved in the new format
 - In training mode, the player is now created externally, like in the other modes
 - Avoid using GameIO (the one from game/) whenever possible
 - Do not use a FILE* argument anymore when loading a game
 - Throw and catch exceptions correctly when a game cannot be loaded or saved
 - The non-regression tests now use a new method to print the game history
2009-11-29 16:01:31 +00:00

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TODO
====
- Improve error handling (use exceptions more)
- getopt support for all the interfaces (only ncurses is done)?
- detection of blocked positions?
- distinguish misplaced and incorrect words?
Requested by users
==================
- Drag & drop? (03/02/09)
- Continue a real game on Eliot (03/02/09)
- In duplicate mode, display the rack in the External board (19/02/09)
- Tiles on the rack more similar to the ones on the board (http://www.prise2tete.fr/forum/viewtopic.php?id=4956)
Implementation details
======================
- game.h included in board.cpp!
- board.h included in coord.cpp!
- use Boost.Format?
- compile with -ansi -pedantic by default?
Not so urgent
=============
- add timers
- network support
- implement the dictionary as a GADDAG:
http://www.cs.ubc.ca/local/reading/proceedings/spe91-95/spe/vol24/issue2/spe880.pdf