mirror of
git://git.savannah.nongnu.org/eliot.git
synced 2024-12-27 09:58:08 +01:00
e7a8d01a8d
There are too many change to list properly, here is an overview of the main changes: - the dictionary is now in C++ - the dictionary has a new format, where it is possible to specify the letters, their points, their frequency, ... It is backwards compatible. - Eliot now supports non-ASCII characters everywhere - i18n of the compdic, listdic, regexpmain binaries - i18n of the wxWidgets interface (now in english by default)
88 lines
2.5 KiB
Text
88 lines
2.5 KiB
Text
# Each regression scenario must be on one line, with the following syntax:
|
|
# scenario_name rand_seed
|
|
#
|
|
# The rand seed is a number, used to initialize the random numbers generator.
|
|
# To each scenario 'scenario' correspond an input file 'scenario.input' and a
|
|
# reference file 'scenario.ref'. The regression gives the input file to the
|
|
# text interface (along with the rand seed), which generates a 'scenario.run'
|
|
# file. This file is then compared to the reference file, and if there is no
|
|
# difference the scenario is considered successful.
|
|
#
|
|
# Everything after a # is ignored.
|
|
|
|
################
|
|
# Training mode
|
|
################
|
|
|
|
# Check various words in the dictionary
|
|
training_dict 0 # randseed unused
|
|
# Display the tiles remaining in the bag
|
|
training_bag 0 # randseed unused
|
|
# Enter a rack, then display all the possibilities
|
|
training_search 0 # randseed unused
|
|
# Display the benjamins for several words
|
|
training_benj 0 # randseed unused
|
|
# Display the "raccords" for several words
|
|
training_racc 0 # randseed unused
|
|
# Test the 7 + 1 feature
|
|
training_7pl1 0 # randseed unused
|
|
# Several ways of getting a rack and playing a word
|
|
training_play 4
|
|
# Training rack+search+play+back
|
|
training_back 5
|
|
# Joker problem on game search
|
|
training_rosace 0
|
|
|
|
# Board cross off by one score
|
|
training_cross 0
|
|
# Board cross backward setAny
|
|
training_cross2 0
|
|
# Board cross backward joker
|
|
training_cross3 0
|
|
|
|
# Joker problem on game load
|
|
training_joker 0
|
|
|
|
# Joker problem on game search
|
|
# Eliot Rosace coup 10 nuageuse dans la recherche
|
|
training_joker2 0
|
|
|
|
#################
|
|
# Duplicate mode
|
|
#################
|
|
|
|
# 2 AI players
|
|
duplicate_2_ai 5
|
|
# 2 human players, one IA, with manual change of human player
|
|
duplicate_humans_ai 6
|
|
|
|
#################
|
|
# Free game mode
|
|
#################
|
|
|
|
# The human player always passes, letting the AI player do what it wants
|
|
freegame_passing 1
|
|
# 2 human players, changing letters a lot
|
|
freegame_change 3
|
|
# Three AI players
|
|
freegame_3_ai 2
|
|
|
|
##############
|
|
# Load / Save
|
|
##############
|
|
|
|
# load a standard training game (fumee)
|
|
load_game 0
|
|
# save and reload a training game, standard format
|
|
load_saved_game 5
|
|
# load a training game with advanced format (test.elt)
|
|
# load_test_adv 0 # We need to specifie a much more complete file format
|
|
# before we can handle load/save on duplicate and
|
|
# freegame games
|
|
|
|
#####################
|
|
# Regular Expression
|
|
#####################
|
|
|
|
# test some patterns
|
|
regexp 0
|