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134 lines
3.6 KiB
C++
134 lines
3.6 KiB
C++
/*****************************************************************************
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* Eliot
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* Copyright (C) 2004-2012 Olivier Teulière & Antoine Fraboulet
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* Authors: Olivier Teulière <ipkiss @@ gmail.com>
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* Antoine Fraboulet <antoine.fraboulet @@ free.fr>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*****************************************************************************/
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#ifndef PLAYER_H_
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#define PLAYER_H_
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#include <vector>
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#include <string>
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#include "pldrack.h"
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#include "history.h"
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#include "logging.h"
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using std::wstring;
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class TurnData;
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class Rack;
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/**
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* This class is the parent class for all the players involved in a game.
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* It defines the common methods to update the rack, score, etc...
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*/
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class Player
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{
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DEFINE_LOGGER();
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public:
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explicit Player();
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virtual ~Player() {}
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// Pseudo RTTI
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virtual bool isHuman() const = 0;
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/// Get the name of the player
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const wstring & getName() const { return m_name; }
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/// Set the name of the player
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void setName(const wstring &iName) { m_name = iName; }
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/// Accessors for the table number
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unsigned getTableNb() const { return m_tableNb; }
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void setTableNb(unsigned tableNb) { m_tableNb = tableNb; }
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/// ID handling
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unsigned int getId() const { return m_id; }
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void setId(unsigned int iId);
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/**************************
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* General getters
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**************************/
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/// Get the (possibly incomplete) rack of the player
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const PlayedRack & getCurrentRack() const;
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/// Get the previous rack
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const PlayedRack & getLastRack() const;
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/// Get the previous move (corresponding to the previous rack...)
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const Move & getLastMove() const;
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void setCurrentRack(const PlayedRack &iPld);
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const History& getHistory() const { return m_history; }
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History & accessHistory() { return m_history; }
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/// Remove last turn
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void removeLastTurn();
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/// Return the total number of warnings received
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unsigned getWarningsNb() const;
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/// Return the total number of points received for moves alone
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int getMovePoints() const;
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/**
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* Return the total number of penalties received
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* (including the penalties due to warnings)
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*/
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int getPenaltyPoints() const;
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/// Return the total number of solo points received
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int getSoloPoints() const;
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/// Return the total number of end game points
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int getEndGamePoints() const;
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/// Return the total score of the player, including solos, penalties, ...
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int getTotalScore() const;
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wstring toString() const;
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private:
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/// ID of the player
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unsigned int m_id;
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/// Name of the player
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wstring m_name;
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// Table number (optional: set to 0 if not used)
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unsigned m_tableNb;
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/// History of the racks and rounds for the player
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History m_history;
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};
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/**
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* Human player.
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*/
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class HumanPlayer: public Player
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{
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public:
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HumanPlayer(): Player() {}
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virtual ~HumanPlayer() {}
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// Pseudo RTTI
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virtual bool isHuman() const { return true; }
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};
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#endif
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