eliot/game/player.h

98 lines
2.7 KiB
C++

/*****************************************************************************
* Copyright (C) 2004-2005 Eliot
* Authors: Olivier Teuliere <ipkiss@via.ecp.fr>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*****************************************************************************/
#ifndef _PLAYER_H_
#define _PLAYER_H_
#include <vector>
#include "pldrack.h"
class Turn;
/**
* This class is the parent class for all the players involved in a game.
* It defines the common methods to update the rack, score, etc...
*/
class Player
{
public:
Player(int iId);
virtual ~Player();
// Pseudo RTTI
virtual bool isHuman() const = 0;
/**************************
* General getters
**************************/
// Get the (possibly incomplete) rack of the player
const PlayedRack & getCurrentRack() const;
// Get the previous rack
const PlayedRack & getLastRack() const;
// Get the previous round (corresponding to the previous rack...)
const Round & getLastRound() const;
void setCurrentRack(const PlayedRack &iPld);
/**************************
* Acessors for the score of the player
**************************/
// Add (or remove, if iPoints is negative) points to the score
// of the player
void addPoints(int iPoints) { m_score += iPoints; }
int getPoints() const { return m_score; }
// Update the player "history", with the given round.
// A new rack is created with the remaining letters
void endTurn(const Round &iRound, int iTurn);
private:
/// ID of the player
int m_id;
/// Score of the player
int m_score;
/// Current played rack of the player
PlayedRack m_pldrack;
/// History of the racks and rounds for the player
// vector<PlayedRack *> m_playedRacks;
// vector<Round *> m_rounds;
// vector<int> m_turns;
vector<Turn*> m_history;
};
/**
* Human player.
*/
class HumanPlayer: public Player
{
public:
HumanPlayer(int iId): Player(iId) {}
virtual ~HumanPlayer() {}
// Pseudo RTTI
virtual bool isHuman() const { return true; }
};
#endif