mirror of
git://git.savannah.nongnu.org/eliot.git
synced 2024-11-17 07:48:27 +01:00
98 lines
2.7 KiB
C++
98 lines
2.7 KiB
C++
/*****************************************************************************
|
|
* Copyright (C) 2004-2005 Eliot
|
|
* Authors: Olivier Teuliere <ipkiss@via.ecp.fr>
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation; either version 2 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|
*****************************************************************************/
|
|
|
|
#ifndef _PLAYER_H_
|
|
#define _PLAYER_H_
|
|
|
|
#include <vector>
|
|
#include "pldrack.h"
|
|
|
|
class Turn;
|
|
|
|
|
|
/**
|
|
* This class is the parent class for all the players involved in a game.
|
|
* It defines the common methods to update the rack, score, etc...
|
|
*/
|
|
class Player
|
|
{
|
|
public:
|
|
Player(int iId);
|
|
virtual ~Player();
|
|
|
|
// Pseudo RTTI
|
|
virtual bool isHuman() const = 0;
|
|
|
|
/**************************
|
|
* General getters
|
|
**************************/
|
|
// Get the (possibly incomplete) rack of the player
|
|
const PlayedRack & getCurrentRack() const;
|
|
// Get the previous rack
|
|
const PlayedRack & getLastRack() const;
|
|
// Get the previous round (corresponding to the previous rack...)
|
|
const Round & getLastRound() const;
|
|
|
|
void setCurrentRack(const PlayedRack &iPld);
|
|
|
|
/**************************
|
|
* Acessors for the score of the player
|
|
**************************/
|
|
// Add (or remove, if iPoints is negative) points to the score
|
|
// of the player
|
|
void addPoints(int iPoints) { m_score += iPoints; }
|
|
int getPoints() const { return m_score; }
|
|
|
|
// Update the player "history", with the given round.
|
|
// A new rack is created with the remaining letters
|
|
void endTurn(const Round &iRound, int iTurn);
|
|
|
|
private:
|
|
/// ID of the player
|
|
int m_id;
|
|
|
|
/// Score of the player
|
|
int m_score;
|
|
|
|
/// Current played rack of the player
|
|
PlayedRack m_pldrack;
|
|
|
|
/// History of the racks and rounds for the player
|
|
// vector<PlayedRack *> m_playedRacks;
|
|
// vector<Round *> m_rounds;
|
|
// vector<int> m_turns;
|
|
vector<Turn*> m_history;
|
|
};
|
|
|
|
|
|
/**
|
|
* Human player.
|
|
*/
|
|
class HumanPlayer: public Player
|
|
{
|
|
public:
|
|
HumanPlayer(int iId): Player(iId) {}
|
|
virtual ~HumanPlayer() {}
|
|
|
|
// Pseudo RTTI
|
|
virtual bool isHuman() const { return true; }
|
|
};
|
|
|
|
#endif
|
|
|