eliot/game/turn_data.h

79 lines
2.8 KiB
C++

/*****************************************************************************
* Eliot
* Copyright (C) 2005-2012 Antoine Fraboulet & Olivier Teulière
* Authors: Antoine Fraboulet <antoine.fraboulet @@ free.fr>
* Olivier Teulière <ipkiss @@ gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*****************************************************************************/
#ifndef TURN_DATA_H_
#define TURN_DATA_H_
#include <string>
#include "pldrack.h"
#include "move.h"
#include "logging.h"
using std::wstring;
/**
* A TurnData is the information about one 'move' done by a player.
* It consists of the player who played, the rack, and the actual move.
*
* This class has no logic, it is merely there to aggregate corresponding
* data.
*/
class TurnData
{
DEFINE_LOGGER();
public:
TurnData();
TurnData(unsigned int iPlayerId,
const PlayedRack& iPldRack, const Move& iMove);
void setPlayer(unsigned int iPlayerId) { m_playerId = iPlayerId; }
void setPlayedRack(const PlayedRack& iPldRack) { m_pldrack = iPldRack; }
void setMove(const Move& iMove) { m_move = iMove; }
// Setters for events (warnings, penalties, solos, end game primes)
void addWarning(unsigned iNb = 1) { m_warningsNb += iNb; }
void addPenaltyPoints(int iPoints) { m_penaltyPoints += iPoints; }
void addSoloPoints(int iPoints) { m_soloPoints += iPoints; }
void addEndGamePoints(int iPoints) { m_endGamePoints += iPoints; }
unsigned int getPlayer() const { return m_playerId; }
const PlayedRack& getPlayedRack() const { return m_pldrack; }
const Move& getMove() const { return m_move; }
// Getters for events (warnings, penalties, solos, end game primes)
unsigned getWarningsNb() const { return m_warningsNb; }
int getPenaltyPoints() const { return m_penaltyPoints; }
int getSoloPoints() const { return m_soloPoints; }
int getEndGamePoints() const { return m_endGamePoints; }
wstring toString() const;
private:
unsigned int m_playerId;
PlayedRack m_pldrack;
Move m_move;
int m_warningsNb;
int m_penaltyPoints;
int m_soloPoints;
int m_endGamePoints;
};
#endif