mirror of
git://git.savannah.nongnu.org/eliot.git
synced 2024-11-17 07:48:27 +01:00
76fefdf71d
When a master game is defined, the racks and moves played from the current game will be the same as in the master game. This can be practical to replay a game in a different mode, or to replay at home a duplicate game played in a club, for example.
96 lines
2.7 KiB
C++
96 lines
2.7 KiB
C++
/*****************************************************************************
|
|
* Eliot
|
|
* Copyright (C) 2012 Olivier Teulière
|
|
* Authors: Olivier Teulière <ipkiss @@ gmail.com>
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation; either version 2 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|
*****************************************************************************/
|
|
|
|
#ifndef TOPPING_H_
|
|
#define TOPPING_H_
|
|
|
|
#include <string>
|
|
|
|
#include "game.h"
|
|
#include "move.h"
|
|
#include "logging.h"
|
|
|
|
class Player;
|
|
|
|
using std::string;
|
|
using std::wstring;
|
|
|
|
|
|
/**
|
|
* This class handles the logic specific to a topping game.
|
|
* In this mode, the player plays against time, to find the top move
|
|
* (or one of them if there are several moves with the same score)
|
|
* This mode is mostly interesting for (good) duplicate players.
|
|
*/
|
|
class Topping: public Game
|
|
{
|
|
DEFINE_LOGGER();
|
|
friend class GameFactory;
|
|
public:
|
|
|
|
/*************************
|
|
* Game handling
|
|
*************************/
|
|
virtual void start();
|
|
|
|
virtual bool isFinished() const;
|
|
|
|
/// See description of Game::play()
|
|
virtual int play(const wstring &iCoord, const wstring &iWord);
|
|
|
|
/**
|
|
* Override the default behaviour of addPlayer(), because in topping
|
|
* mode we only want a human player
|
|
*/
|
|
virtual void addPlayer(Player *iPlayer);
|
|
|
|
/**
|
|
* Word played by the player, with the corresponding elapsed time, in seconds
|
|
*/
|
|
void tryWord(const wstring &iWord, const wstring &iCoord, int iElapsed);
|
|
|
|
/**
|
|
* Return all the moves tried by the player (including the invalid ones).
|
|
* The moves are returned in chronological order.
|
|
*/
|
|
vector<Move> getTriedMoves() const;
|
|
|
|
private:
|
|
/// Private constructor and destructor to force using the GameFactory class
|
|
Topping(const GameParams &iParams, const Game *iMasterGame);
|
|
|
|
/// Record a player move
|
|
void recordPlayerMove(const Move &iMove, Player &ioPlayer);
|
|
|
|
void endTurn();
|
|
|
|
/// Finish the game
|
|
void endGame();
|
|
|
|
/**
|
|
* Return the score of the top move.
|
|
* If no move is possible at all, return -1.
|
|
*/
|
|
int getTopScore() const;
|
|
|
|
};
|
|
|
|
#endif
|
|
|