eliot/game/game_exception.h
Olivier Teulière c3785555b9 Print to stderr the complete stack trace in case of exception or segmentation fault.
This feature will only be activated in debug mode, and if available on the platform.
The symbols will even be demangled if possible (i.e. if compiled with g++).
2010-10-17 21:23:39 +00:00

60 lines
1.7 KiB
C++

/*****************************************************************************
* Eliot
* Copyright (C) 2007-2010 Olivier Teulière
* Authors: Olivier Teulière <ipkiss @@ gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*****************************************************************************/
#ifndef GAME_EXCEPTION_H_
#define GAME_EXCEPTION_H_
#include <string>
#include "base_exception.h"
/**
* Exception class for the Game library.
* It simply inherits from the base exception and overrides
* its what() method.
*/
class GameException: public BaseException
{
public:
GameException(const std::string &iMessage);
};
class EndGameException: public GameException
{
public:
EndGameException(const std::string &iMessage);
};
class LoadGameException: public GameException
{
public:
LoadGameException(const std::string &iMessage);
};
class SaveGameException: public GameException
{
public:
SaveGameException(const std::string &iMessage);
};
#endif