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c3785555b9
This feature will only be activated in debug mode, and if available on the platform. The symbols will even be demangled if possible (i.e. if compiled with g++).
60 lines
1.7 KiB
C++
60 lines
1.7 KiB
C++
/*****************************************************************************
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* Eliot
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* Copyright (C) 2007-2010 Olivier Teulière
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* Authors: Olivier Teulière <ipkiss @@ gmail.com>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*****************************************************************************/
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#ifndef GAME_EXCEPTION_H_
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#define GAME_EXCEPTION_H_
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#include <string>
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#include "base_exception.h"
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/**
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* Exception class for the Game library.
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* It simply inherits from the base exception and overrides
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* its what() method.
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*/
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class GameException: public BaseException
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{
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public:
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GameException(const std::string &iMessage);
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};
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class EndGameException: public GameException
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{
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public:
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EndGameException(const std::string &iMessage);
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};
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class LoadGameException: public GameException
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{
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public:
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LoadGameException(const std::string &iMessage);
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};
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class SaveGameException: public GameException
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{
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public:
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SaveGameException(const std::string &iMessage);
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};
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#endif
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