eliot/utils/game_io.cpp
Olivier Teulière 70be50c64e A lot of clean-up:
- Removed logiv from the History class
 - Used BOOST_FOREACH to simplify loops
 - Remove useless annotations and doxygen blocks
 - Added some constness
 - Marked Training::setRack() as deprecated
 - Improved compilation order in game/
2008-11-22 13:09:28 +00:00

280 lines
7.9 KiB
C++

/*****************************************************************************
* Copyright (C) 1999-2005 Eliot
* Authors: Antoine Fraboulet <antoine.fraboulet@free.fr>
* Olivier Teuliere <ipkiss@via.ecp.fr>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*****************************************************************************/
#include <boost/foreach.hpp>
#include <iomanip>
#include <string>
#include <stdlib.h>
#include <dic.h>
#include "game_io.h"
#include "game.h"
#include "training.h"
#include "player.h"
#include "encoding.h"
using namespace std;
#define __UNUSED__ __attribute__((unused))
void GameIO::printBoard(ostream &out, const Game &iGame)
{
int row, col;
out << " ";
for (col = BOARD_MIN; col <= BOARD_MAX; col++)
out << setw(3) << col - BOARD_MIN + 1;
out << endl;
for (row = BOARD_MIN; row <= BOARD_MAX; row++)
{
out << " " << (char)(row - BOARD_MIN + 'A') << " ";
for (col = BOARD_MIN; col <= BOARD_MAX; col++)
{
wchar_t l = iGame.getBoard().getChar(row, col);
if (l == 0)
out << " -";
else
out << padAndConvert(wstring(1, l), 3);
}
out << endl;
}
}
/* this mode is used for regression tests */
void GameIO::printBoardDebug(ostream &out, const Game &iGame)
{
int row, col;
/* first printf row cell contents */
for (row = BOARD_MIN; row <= BOARD_MAX; row++)
{
out << " " << (char)(row - BOARD_MIN + 'A') << "r ";
for (col = BOARD_MIN; col <= BOARD_MAX; col++)
{
out << iGame.getBoard().getCellContent_row(row, col);
}
out << endl;
}
out << " -" << endl;
for (row = BOARD_MIN; row <= BOARD_MAX; row++)
{
out << " " << (char)(row - BOARD_MIN + 'A') << "c ";
for (col = BOARD_MIN; col <= BOARD_MAX; col++)
{
out << iGame.getBoard().getCellContent_col(row, col);
}
out << endl;
}
}
void GameIO::printBoardJoker(ostream &out, const Game &iGame)
{
int row,col;
out << " ";
for (col = BOARD_MIN; col <= BOARD_MAX; col++)
out << setw(3) << col - BOARD_MIN + 1;
out << endl;
for (row = BOARD_MIN; row <= BOARD_MAX; row++)
{
out << " " << (char)(row - BOARD_MIN + 'A') << " ";
for (col = BOARD_MIN; col <= BOARD_MAX; col++)
{
wchar_t l = iGame.getBoard().getChar(row, col);
bool j = (iGame.getBoard().getCharAttr(row, col) & ATTR_JOKER);
if (l == 0)
out << " " << (j ? "." : "--");
else
out << " " << (j ? "." : " ") << convertToMb(l);
}
out << endl;
}
}
void GameIO::printBoardMultipliers(ostream &out, const Game &iGame)
{
int row, col;
out << " ";
for (col = BOARD_MIN; col <= BOARD_MAX; col++)
out << setw(3) << col - BOARD_MIN + 1;
out << endl;
for (row = BOARD_MIN; row <= BOARD_MAX; row++)
{
out << " " << (char)(row - BOARD_MIN + 'A') << " ";
for (col = BOARD_MIN; col <= BOARD_MAX; col++)
{
wchar_t l = iGame.getBoard().getChar(row, col);
if (l != 0)
out << padAndConvert(wstring(1, l), 3);
else
{
int wm = iGame.getBoard().GetWordMultiplier(row, col);
int tm = iGame.getBoard().GetLetterMultiplier(row, col);
if (wm > 1)
out << " " << ((wm == 3) ? '@' : '#');
else if (tm > 1)
out << " " << ((tm == 3) ? '*' : '+');
else
out << " -";
}
}
out << endl;
}
}
void GameIO::printBoardMultipliers2(ostream &out, const Game &iGame)
{
int row, col;
out << " ";
for (col = BOARD_MIN; col <= BOARD_MAX; col++)
out << setw(3) << col - BOARD_MIN + 1;
out << endl;
for (row = BOARD_MIN; row <= BOARD_MAX; row++)
{
out << " " << (char)(row - BOARD_MIN + 'A') << " ";
for (col = BOARD_MIN; col <= BOARD_MAX; col++)
{
wchar_t l = iGame.getBoard().getChar(row, col);
int wm = iGame.getBoard().GetWordMultiplier(row, col);
int tm = iGame.getBoard().GetLetterMultiplier(row, col);
if (wm > 1)
out << " " << ((wm == 3) ? '@' : '#');
else if (tm > 1)
out << " " << ((tm == 3) ? '*' : '+');
else
out << " -";
out << (l ? convertToMb(l) : "-");
}
out << endl;
}
}
void GameIO::printNonPlayed(ostream &out, const Game &iGame)
{
const Bag &bag = iGame.getBag();
BOOST_FOREACH(const Tile &tile, iGame.getDic().getAllTiles())
{
if (bag.in(tile) > 9)
out << " ";
out << setw(2) << convertToMb(tile.toChar());
}
out << endl;
BOOST_FOREACH(const Tile &tile, iGame.getDic().getAllTiles())
{
out << " " << bag.in(tile);
}
out << endl;
}
void GameIO::printPlayedRack(ostream &out, const Game &iGame, int __UNUSED__ n)
{
out << convertToMb(iGame.getCurrentPlayer().getCurrentRack().toString(PlayedRack::RACK_SIMPLE)) << endl;
}
void GameIO::printAllRacks(ostream &out, const Game &iGame)
{
for (unsigned int j = 0; j < iGame.getNPlayers(); j++)
{
out << "Joueur " << j << ": ";
out << convertToMb(iGame.getPlayer(j).getCurrentRack().toString(PlayedRack::RACK_SIMPLE)) << endl;
}
}
static void searchResultLine(ostream &out, const Training &iGame, int num)
{
const Results &res = iGame.getResults();
Round r = res.get(num);
wstring word = r.getWord();
if (word.size() == 0)
return;
out << convertToMb(word) << string(16 - word.size(), ' ')
<< (r.getBonus() ? '*' : ' ')
<< setw(4) << r.getPoints()
<< ' ' << convertToMb(r.getCoord().toString());
}
void GameIO::printSearchResults(ostream &out, const Training &iGame, int num)
{
int size = (int) iGame.getResults().size();
for (int i = 0; i < num && i < size; i++)
{
out << setw(3) << i + 1 << ": ";
searchResultLine(out, iGame, i);
out << endl;
}
}
void GameIO::printPoints(ostream &out, const Game &iGame)
{
out << iGame.getPlayer(0).getPoints() << endl;
}
void GameIO::printAllPoints(ostream &out, const Game &iGame)
{
for (unsigned int i = 0; i < iGame.getNPlayers(); i++)
{
out << "Joueur " << i << ": "
<< setw(4) << iGame.getPlayer(i).getPoints() << endl;
}
}
void GameIO::printGameDebug(ostream &out, const Game &iGame)
{
out << "Game:: joueur en cours " << iGame.currPlayer() << " sur " << iGame.getNPlayers() << endl;
out << "Game:: mode " << iGame.getModeAsString() << endl;
out << "Game:: variante ";
switch (iGame.getVariant())
{
case Game::kNONE:
out << "aucune" << endl;
break;
case Game::kJOKER:
out << "joker" << endl;
break;
default:
out << "inconnu" << endl;
break;
}
out << "Game:: rack size " << iGame.RACK_SIZE << endl;
out << "Game:: history --" << endl;
out << convertToMb(iGame.getHistory().toString());
out << "--" << endl;
out << "" << endl;
}