eliot/game/round.h
Olivier Teulière 70be50c64e A lot of clean-up:
- Removed logiv from the History class
 - Used BOOST_FOREACH to simplify loops
 - Remove useless annotations and doxygen blocks
 - Added some constness
 - Marked Training::setRack() as deprecated
 - Improved compilation order in game/
2008-11-22 13:09:28 +00:00

97 lines
3 KiB
C++

/*****************************************************************************
* Eliot
* Copyright (C) 1999-2007 Antoine Fraboulet & Olivier Teulière
* Authors: Antoine Fraboulet <antoine.fraboulet @@ free.fr>
* Olivier Teulière <ipkiss @@ gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*****************************************************************************/
#ifndef _ROUND_H_
#define _ROUND_H_
#include <vector>
#include "tile.h"
#include "coord.h"
using namespace std;
/**
* A Round is the representation of a played word (or going to be played).
* It contains the word itself, of course, but also information of position
* on the board, origin of letters (board for a letter already placed, rack
* for a letter just being played), points, etc...
*/
class Round
{
public:
/*************************
*
*************************/
Round();
void init();
/*************************
*
*************************/
void addRightFromBoard(Tile);
void removeRightToBoard(Tile);
void addRightFromRack(Tile, bool);
void removeRightToRack(Tile, bool);
/*************************
* General setters
*************************/
void setPoints(int iPoints) { m_points = iPoints; }
void setBonus(bool iBonus) { m_bonus = iBonus; }
void setTile(unsigned int iIndex, const Tile &iTile) { m_word[iIndex] = iTile; }
void setWord(const vector<Tile> &iTiles);
void setFromRack(unsigned int iIndex);
void setFromBoard(unsigned int iIndex);
void setJoker(unsigned int iIndex, bool value = true);
/*************************
* General getters
*************************/
bool isJoker (unsigned int iIndex) const;
bool isPlayedFromRack(unsigned int iIndex) const;
const Tile& getTile (unsigned int iIndex) const;
wstring getWord() const;
unsigned int getWordLen() const { return m_word.size(); }
int getPoints() const { return m_points; }
int getBonus() const { return m_bonus; }
/*************************
* Coordinates
*************************/
const Coord& getCoord() const { return m_coord; }
Coord& accessCoord() { return m_coord; }
wstring toString() const;
private:
vector<Tile> m_word;
vector<char> m_tileOrigin;
Coord m_coord;
int m_points;
int m_bonus;
};
#endif