eliot/utils/game_io.h
Olivier Teulière f6d7804847 - New PublicGame class, intended to be used by the interfaces instead of accessing Game directly
- Migrated the text, Qt and ncurses interfaces to the new PublicGame API.
2008-11-30 20:53:44 +00:00

64 lines
2.4 KiB
C++

/*****************************************************************************
* Copyright (C) 1999-2005 Eliot
* Authors: Antoine Fraboulet <antoine.fraboulet@free.fr>
* Olivier Teuliere <ipkiss@via.ecp.fr>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*****************************************************************************/
#ifndef _GAME_IO_H_
#define _GAME_IO_H_
#include <iostream>
class PublicGame;
class Results;
using std::ostream;
/**
* This class offers methods to display some information relative to a game
* object. It is currently used by the 'eliottxt' interface, but is also useful
* for debugging purposes. Feel free to add other printing methods that you may
* need...
*
* TODO: Maybe we could also use this class as a basis for non-regression tests?
*/
class GameIO
{
public:
static void printBoard(ostream &out, const PublicGame &iGame);
static void printBoardDebug(ostream &out, const PublicGame &iGame);
static void printBoardJoker(ostream &out, const PublicGame &iGame);
static void printBoardMultipliers(ostream &out, const PublicGame &iGame);
static void printBoardMultipliers2(ostream &out, const PublicGame &iGame);
static void printNonPlayed(ostream &out, const PublicGame &iGame);
static void printPlayedRack(ostream &out, const PublicGame &iGame, int n);
static void printAllRacks(ostream &out, const PublicGame &iGame);
static void printSearchResults(ostream &out, const Results &iResults, int);
static void printPoints(ostream &out, const PublicGame &iGame);
static void printAllPoints(ostream &out, const PublicGame &iGame);
static void printGameDebug(ostream &out, const PublicGame &iGame);
private:
/// This class is a toolbox, and should not be instanciated
GameIO();
};
#endif