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Game objects.
60 lines
1.9 KiB
C++
60 lines
1.9 KiB
C++
/*****************************************************************************
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* Copyright (C) 2005 Eliot
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* Authors: Olivier Teuliere <ipkiss@via.ecp.fr>
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*
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* $Id: game_factory.h,v 1.1 2005/02/24 08:06:25 ipkiss Exp $
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*****************************************************************************/
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#ifndef _GAME_FACTORY_H_
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#define _GAME_FACTORY_H_
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#include "game.h"
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#include "training.h"
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#include "freegame.h"
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#include "duplicate.h"
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class GameFactory
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{
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public:
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/*************************
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* Functions to create and destroy a game
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* The dictionary does not belong to the
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* game (ie: it won't be destroyed by ~Game)
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*
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* The dictionary can be changed afterwards by setDic
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*************************/
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static GameFactory *Instance();
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static void Destroy();
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Training *createTraining(const Dictionary &iDic);
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FreeGame *createFreeGame(const Dictionary &iDic);
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Duplicate *createDuplicate(const Dictionary &iDic);
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//Game *loadGame(FILE *fin, const Dictionary &iDic);
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void releaseGame(Game &iGame);
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private:
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GameFactory() {}
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virtual ~GameFactory() {}
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// The unique instance of the class
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static GameFactory *m_factory;
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};
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#endif // _GAME_FACTORY_H_
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