eliot/game/game_factory.h
2005-02-24 08:06:24 +00:00

60 lines
1.9 KiB
C++

/*****************************************************************************
* Copyright (C) 2005 Eliot
* Authors: Olivier Teuliere <ipkiss@via.ecp.fr>
*
* $Id: game_factory.h,v 1.1 2005/02/24 08:06:25 ipkiss Exp $
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*****************************************************************************/
#ifndef _GAME_FACTORY_H_
#define _GAME_FACTORY_H_
#include "game.h"
#include "training.h"
#include "freegame.h"
#include "duplicate.h"
class GameFactory
{
public:
/*************************
* Functions to create and destroy a game
* The dictionary does not belong to the
* game (ie: it won't be destroyed by ~Game)
*
* The dictionary can be changed afterwards by setDic
*************************/
static GameFactory *Instance();
static void Destroy();
Training *createTraining(const Dictionary &iDic);
FreeGame *createFreeGame(const Dictionary &iDic);
Duplicate *createDuplicate(const Dictionary &iDic);
//Game *loadGame(FILE *fin, const Dictionary &iDic);
void releaseGame(Game &iGame);
private:
GameFactory() {}
virtual ~GameFactory() {}
// The unique instance of the class
static GameFactory *m_factory;
};
#endif // _GAME_FACTORY_H_