eliot/game/cross.cpp
Olivier Teulière e7a8d01a8d Merged the "cppdic" branch back into HEAD.
There are too many change to list properly, here is an overview of the main changes:
 - the dictionary is now in C++
 - the dictionary has a new format, where it is possible to specify the letters,
   their points, their frequency, ... It is backwards compatible.
 - Eliot now supports non-ASCII characters everywhere
 - i18n of the compdic, listdic, regexpmain binaries
 - i18n of the wxWidgets interface (now in english by default)
2008-01-08 13:52:32 +00:00

78 lines
1.8 KiB
C++

/*****************************************************************************
* Eliot
* Copyright (C) 2005-2007 Olivier Teulière & Antoine Fraboulet
* Authors: Olivier Teulière <ipkiss @@ gmail.com>
* Antoine Fraboulet <antoine.fraboulet @@ free.fr>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*****************************************************************************/
#include <string>
#include "cross.h"
#define CROSS_MASK 0xFFFFFFFF
Cross::Cross()
{
// The default behaviour is to match everything
setAny();
}
void Cross::setAny()
{
m_mask = CROSS_MASK;
}
bool Cross::isAny() const
{
return m_mask == CROSS_MASK;
}
string Cross::getHexContent() const
{
char buff[10];
sprintf(buff,"%08x",m_mask);
string s(buff);
return s;
}
bool Cross::check(const Tile& iTile) const
{
return (iTile.isJoker() && m_mask != 0) || (m_mask & (1 << iTile.toCode()));
}
void Cross::insert(const Tile& iTile)
{
m_mask |= (1 << iTile.toCode());
}
bool Cross::operator==(const Cross &iOther) const
{
return m_mask == iOther.m_mask;
}
/// Local Variables:
/// mode: c++
/// mode: hs-minor
/// c-basic-offset: 4
/// indent-tabs-mode: nil
/// End: