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e327d4605d
Knowing the actual player is not always possible, since potentially none of the players has found the played move (for example in arbitration mode). This ID is now only used to retrieve the rack from which the move was formed, so any player ID will do. The non-regression tests have been adapted accordingly.
77 lines
1.9 KiB
Text
77 lines
1.9 KiB
Text
Using seed: 6
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[?] pour l'aide
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commande> d 2 1
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mode duplicate
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[?] pour l'aide
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commande> a T
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Rack 0: ATOYDSI
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Rack 1: ATOYDSI
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Rack 2: ATOYDSI
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commande> j DOSAIT H4
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commande> j DOSAIT h5
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commande> a S
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Score 0: 18
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Score 1: 14
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Score 2: 30
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commande> a T
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Rack 0: DI+AEINS
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Rack 1: DI+AEINS
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Rack 2: DI+AEINS
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commande> n 1
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commande> j DISAIENT 7A
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commande> a S
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Score 0: 18
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Score 1: 75
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Score 2: 30
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commande> j DESTINAI 7E
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commande> a S
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Score 0: 79
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Score 1: 75
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Score 2: 93
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commande> a t
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P?RBFEG
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commande> j FRaYE 5E
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commande> j BoY 5F
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commande> a S
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Score 0: 124
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Score 1: 93
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Score 2: 138
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commande> a t
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BGPBEET
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commande> a g
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
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A - - - - - D - - - - - - - - -
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B - - - - - E - - - - - - - - -
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C - - - - - N - - - - - - - - -
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D - - - - - I - - - - - - - - -
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E - - - - F A - - - - - - - - -
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F - - - - R I - - - - - - - - -
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G - - - - a S - - - - - - - - -
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H - - - O Y A T S - - - - - - -
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I - - - - E - - - - - - - - - -
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J - - - - - - - - - - - - - - -
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K - - - - - - - - - - - - - - -
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L - - - - - - - - - - - - - - -
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M - - - - - - - - - - - - - - -
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N - - - - - - - - - - - - - - -
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O - - - - - - - - - - - - - - -
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commande> a p
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Game: player 1 out of 3
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Game: mode=Duplicate
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Game: history:
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N | P | RACK | SOLUTION | REF | PTS | BONUS
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===|===|==========|================|=====|=====|======
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1 | 0 | ATOYDSI | OYATS | H4 | 30 |
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2 | 0 | DI+AEINS | DENIAISA | 6A | 63 | *
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3 | 0 | P?RBFEG | FRaYE | 5E | 45 |
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Rack 0: BGP+BEET
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Rack 1: BGP+BEET
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Rack 2: BGP+BEET
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Score 0: 124
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Score 1: 93
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Score 2: 138
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commande> q
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fin du mode duplicate
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commande> q
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