eliot/game/command.cpp
Olivier Teulière 67306bec3e Added auto-execution of commands when clearing future commands.
The goal is to automatically replay commands involving AI, so that the user cannot be 'blocked'.
2008-11-30 20:55:45 +00:00

45 lines
1.3 KiB
C++

/*****************************************************************************
* Eliot
* Copyright (C) 2008 Olivier Teulière
* Authors: Olivier Teulière <ipkiss @@ gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*****************************************************************************/
#include "command.h"
#include "debug.h"
Command::Command()
: m_executed(false), m_autoExecution(true)
{
}
void Command::execute()
{
ASSERT(!m_executed, "Command already executed!");
doExecute();
m_executed = true;
}
void Command::undo()
{
ASSERT(m_executed, "Command already undone!");
doUndo();
m_executed = false;
}