eliot/qt/misc_helpers.h
Olivier Teulière 893219b164 New method to select players and to assign moves.
A player can now be selected by typing his table number, when the focus
is in the results table. Pressing the Enter key will assign the current
move to the selected player(s).
This allows a very fast assignment of moves.
2012-03-20 20:52:33 +01:00

95 lines
2.3 KiB
C++

/*****************************************************************************
* Eliot
* Copyright (C) 2012 Olivier Teulière
* Authors: Olivier Teulière <ipkiss @@ gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*****************************************************************************/
#ifndef MISC_HELPERS_H_
#define MISC_HELPERS_H_
#include <vector>
#include <QtGui/QLabel>
#include <QtCore/QString>
using std::vector;
class QMouseEvent;
class QEvent;
class QTimer;
/// Event filter used for the edition of the players display
class KeyEventFilter: public QObject
{
Q_OBJECT;
public:
KeyEventFilter(QObject *parent, int key, int modifier = Qt::NoModifier);
void addKey(int key, int modifier = Qt::NoModifier);
void setIgnoreModifiers(bool ignore = true);
signals:
/// As its name indicates...
void keyPressed(int key, int modifiers);
protected:
virtual bool eventFilter(QObject *obj, QEvent *event);
private:
vector<int> m_keyVect;
vector<int> m_modifiersVect;
bool m_ignoreModifiers;
};
/**
* Concatenate the given strings, as long as the delay between 2 consecutive
* strings is not higher than the delayMs constructor parameter.
* Otherwise, the string restarts fom scratch.
*/
class KeyAccumulator: public QObject
{
Q_OBJECT;
public:
KeyAccumulator(QObject *parent, int delayMs);
QString addText(QString iAddedText);
private:
int m_delayMs;
QTimer *m_timer;
QString m_currText;
};
class ClickableLabel: public QLabel
{
Q_OBJECT;
public:
explicit ClickableLabel(QWidget *parent = 0);
signals:
void clicked();
protected:
virtual void mousePressEvent(QMouseEvent *event);
};
#endif