eliot/game/turn_cmd.cpp
Olivier Teulière 675b534e77 - Fixed compilation in debug mode
- Centralized navigation in the game history in the Navigation class
 - The Qt interface now has (very) basic controls to navigate in the history.
2008-11-23 16:55:28 +00:00

69 lines
1.6 KiB
C++

/*******************************************************************
* Eliot
* Copyright (C) 2008 Olivier Teulière
* Authors: Olivier Teulière <ipkiss @@ gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*****************************************************************************/
#include <boost/foreach.hpp>
#include "turn_cmd.h"
#include "player.h"
TurnCmd::TurnCmd()
{
// Fake execution
execute();
}
TurnCmd::~TurnCmd()
{
BOOST_FOREACH(Command *cmd, m_commands)
{
delete cmd;
}
}
void TurnCmd::addAndExecute(Command *iCmd)
{
m_commands.push_back(iCmd);
iCmd->execute();
}
void TurnCmd::doExecute()
{
BOOST_FOREACH(Command *cmd, m_commands)
{
if (!cmd->isExecuted())
cmd->execute();
}
}
void TurnCmd::doUndo()
{
// Undo commands in the reverse order of execution
vector<Command*>::reverse_iterator it;
for (it = m_commands.rbegin(); it != m_commands.rend(); ++it)
{
(*it)->undo();
}
}