eliot/game/topping.cpp
Olivier Teulière 57a2c0690f Topping: keep track of all the moves played by the player.
The timing information is currently not used at all.
2012-12-29 17:51:52 +01:00

205 lines
5.2 KiB
C++

/*****************************************************************************
* Eliot
* Copyright (C) 2012 Olivier Teulière
* Authors: Olivier Teulière <ipkiss @@ gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*****************************************************************************/
#include <boost/foreach.hpp>
#include "config.h"
#if ENABLE_NLS
# include <libintl.h>
# define _(String) gettext(String)
#else
# define _(String) String
#endif
#include "topping.h"
#include "dic.h"
#include "tile.h"
#include "settings.h"
#include "rack.h"
#include "results.h"
#include "pldrack.h"
#include "player.h"
#include "turn.h"
#include "cmd/topping_move_cmd.h"
#include "cmd/player_move_cmd.h"
#include "cmd/game_move_cmd.h"
#include "encoding.h"
#include "debug.h"
INIT_LOGGER(game, Topping);
Topping::Topping(const GameParams &iParams)
: Game(iParams)
{
}
void Topping::start()
{
ASSERT(getNPlayers(), "Cannot start a game without any player");
// Complete the rack
try
{
const PlayedRack &newRack =
helperSetRackRandom(getHistory().getCurrentRack(), true, RACK_NEW);
setGameAndPlayersRack(newRack);
}
catch (EndGameException &e)
{
endGame();
return;
}
}
void Topping::tryWord(const wstring &iWord, const wstring &iCoord, int iElapsed)
{
m_board.removeTestRound();
// Perform all the validity checks, and fill a move.
// We don't really care if the move is valid or not.
Move move;
checkPlayedWord(iCoord, iWord, move);
// Record the try
LOG_INFO("Player " << m_currPlayer << " plays topping move after " <<
iElapsed << "s: " << lfw(move.toString()));
Command *pCmd = new ToppingMoveCmd(m_currPlayer, move, iElapsed);
accessNavigation().addAndExecute(pCmd);
// Find the best score
int bestScore = getTopScore();
LOG_DEBUG("Top score to be found: " << bestScore);
if (bestScore < 0)
{
endGame();
return;
}
ASSERT(move.getScore() <= bestScore, "The player found better than the top");
if (move.getScore() < bestScore)
{
LOG_INFO("End of the game");
}
else
{
// End the turn
// FIXME
recordPlayerMove(move, *m_players[m_currPlayer]);
// Next turn
endTurn();
}
}
int Topping::play(const wstring &iCoord, const wstring &iWord)
{
#if 0
ASSERT(false, "The play() method should not be called in topping mode");
throw GameException("The play() method should not be called in topping mode. Please use tryWord() instead.");
#else
// FIXME
tryWord(iWord, iCoord, 0);
#endif
return 0;
}
void Topping::recordPlayerMove(const Move &iMove, Player &ioPlayer)
{
// FIXME: the score of the player should not be the score of the move in topping mode
LOG_INFO("Player " << ioPlayer.getId() << " plays: " << lfw(iMove.toString()));
// Update the rack and the score of the current player
// PlayerMoveCmd::execute() must be called before Game::helperPlayMove()
// (called in this class in endTurn()).
// See the big comment in game.cpp, line 96
Command *pCmd = new PlayerMoveCmd(ioPlayer, iMove);
accessNavigation().addAndExecute(pCmd);
}
bool Topping::isFinished() const
{
return !canDrawRack(m_players[0]->getHistory().getCurrentRack(), true);
}
void Topping::endTurn()
{
// Play the word on the board
const Move &move = m_players[m_currPlayer]->getLastMove();
Command *pCmd = new GameMoveCmd(*this, move, m_currPlayer);
accessNavigation().addAndExecute(pCmd);
accessNavigation().newTurn();
// Start next turn...
start();
}
void Topping::endGame()
{
LOG_INFO("End of the game");
}
void Topping::addPlayer(Player *iPlayer)
{
ASSERT(getNPlayers() == 0,
"Only one player can be added in Topping mode");
// Force the name of the player
iPlayer->setName(wfl(_("Topping")));
Game::addPlayer(iPlayer);
}
int Topping::getTopScore() const
{
BestResults results;
results.search(getDic(), getBoard(), m_players[0]->getCurrentRack().getRack(),
getHistory().beforeFirstRound());
if (results.size() == 0)
{
// Just to be safe
return -1;
}
return results.get(0).getPoints();
}
vector<Move> Topping::getTriedMoves() const
{
vector<Move> results;
const vector<const ToppingMoveCmd*> &cmdVect =
getNavigation().getCurrentTurn().findAllMatchingCmd<ToppingMoveCmd>();
BOOST_FOREACH(const ToppingMoveCmd * cmd, cmdVect)
{
results.push_back(cmd->getMove());
}
return results;
}