.. |
.cvsignore
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Merged the "cppdic" branch back into HEAD.
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2008-01-08 13:52:32 +00:00 |
driver
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Cosmetics
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2011-08-28 19:25:26 +02:00 |
duplicate_1_player.input
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- Really fixed duplicate games when noone plays a valid move
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2008-11-23 18:18:02 +00:00 |
duplicate_1_player.ref
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Allow combining several variants in a single game
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2011-08-28 18:47:25 +02:00 |
duplicate_2_ai.input
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Merged the "cppdic" branch back into HEAD.
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2008-01-08 13:52:32 +00:00 |
duplicate_2_ai.ref
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Allow combining several variants in a single game
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2011-08-28 18:47:25 +02:00 |
duplicate_7among8_variant.input
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Added tests for the "7 among 8" mode
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2011-08-28 15:29:11 +02:00 |
duplicate_7among8_variant.ref
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Handle the "7 among 8" variant in a few more places
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2011-08-28 15:52:12 +02:00 |
duplicate_explosive_variant.input
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- Fixed the previous fix for joker games, for real this time
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2009-02-21 16:56:32 +00:00 |
duplicate_explosive_variant.ref
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Support saving/loading games (any game type) in XML format.
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2009-11-29 16:01:31 +00:00 |
duplicate_humans_ai.input
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Core:
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2008-09-13 21:32:45 +00:00 |
duplicate_humans_ai.ref
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Always consider that the played move was played by the first player.
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2012-01-17 21:57:03 +01:00 |
duplicate_invalid_turn.input
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When all the moves are invalid for a turn, play the master move anyway
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2012-01-17 23:49:09 +01:00 |
duplicate_invalid_turn.ref
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When all the moves are invalid for a turn, play the master move anyway
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2012-01-17 23:49:09 +01:00 |
duplicate_joker_variant.input
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- Fixed the previous fix for joker games, for real this time
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2009-02-21 16:56:32 +00:00 |
duplicate_joker_variant.ref
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Always consider that the played move was played by the first player.
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2012-01-17 21:57:03 +01:00 |
duplicate_navigation.input
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- Setting the rack manually is now done via a command, and can thus be undone
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2009-01-24 10:28:20 +00:00 |
duplicate_navigation.ref
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Always consider that the played move was played by the first player.
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2012-01-17 21:57:03 +01:00 |
duplicate_no_point.input
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New test for a duplicate game where the only valid move in one turn scores 0 point
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2008-11-23 18:56:49 +00:00 |
duplicate_no_point.ref
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Always consider that the played move was played by the first player.
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2012-01-17 21:57:03 +01:00 |
freegame_3_ai.input
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Merged the "cppdic" branch back into HEAD.
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2008-01-08 13:52:32 +00:00 |
freegame_3_ai.ref
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Allow combining several variants in a single game
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2011-08-28 18:47:25 +02:00 |
freegame_7among8_variant.input
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Added tests for the "7 among 8" mode
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2011-08-28 15:29:11 +02:00 |
freegame_7among8_variant.ref
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Handle the "7 among 8" variant in a few more places
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2011-08-28 15:52:12 +02:00 |
freegame_change.input
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Merged the "cppdic" branch back into HEAD.
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2008-01-08 13:52:32 +00:00 |
freegame_change.ref
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Allow combining several variants in a single game
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2011-08-28 18:47:25 +02:00 |
freegame_explosive_variant.input
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- Fixed the previous fix for joker games, for real this time
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2009-02-21 16:56:32 +00:00 |
freegame_explosive_variant.ref
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Support saving/loading games (any game type) in XML format.
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2009-11-29 16:01:31 +00:00 |
freegame_joker_variant.input
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- Fixed the previous fix for joker games, for real this time
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2009-02-21 16:56:32 +00:00 |
freegame_joker_variant.ref
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Support saving/loading games (any game type) in XML format.
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2009-11-29 16:01:31 +00:00 |
freegame_navigation.input
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- Setting the rack manually is now done via a command, and can thus be undone
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2009-01-24 10:28:20 +00:00 |
freegame_navigation.ref
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Allow combining several variants in a single game
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2011-08-28 18:47:25 +02:00 |
freegame_passing.input
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Merged the "cppdic" branch back into HEAD.
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2008-01-08 13:52:32 +00:00 |
freegame_passing.ref
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Allow combining several variants in a single game
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2011-08-28 18:47:25 +02:00 |
freegame_play.input
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Core:
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2008-09-13 21:32:45 +00:00 |
freegame_play.ref
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Allow combining several variants in a single game
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2011-08-28 18:47:25 +02:00 |
fumee
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- driver
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2006-01-01 19:25:10 +00:00 |
hutte
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- add new regression test for a bug on loading previously saved games
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2006-08-11 22:04:45 +00:00 |
load_combi_variants.input
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Allow combining several variants in a single game
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2011-08-28 18:47:25 +02:00 |
load_combi_variants.ref
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Allow combining several variants in a single game
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2011-08-28 18:47:25 +02:00 |
load_game.input
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- driver
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2006-01-01 19:25:10 +00:00 |
load_game.ref
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Allow combining several variants in a single game
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2011-08-28 18:47:25 +02:00 |
load_saved_game.input
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Allow combining several variants in a single game
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2011-08-28 18:47:25 +02:00 |
load_saved_game.ref
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Allow combining several variants in a single game
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2011-08-28 18:47:25 +02:00 |
regexp.input
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- Added several tests for the regular expressions engine
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2008-07-07 17:29:59 +00:00 |
regexp.ref
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In the text interface, display the seed used for the random number generator
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2008-11-23 08:33:16 +00:00 |
regression.pl
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Be a bit more explicit if the text interface is not found
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2012-01-26 21:15:58 +01:00 |
training_7among8_variant.input
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Added tests for the "7 among 8" mode
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2011-08-28 15:29:11 +02:00 |
training_7among8_variant.ref
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Handle the "7 among 8" variant in a few more places
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2011-08-28 15:52:12 +02:00 |
training_7pl1.input
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Merged the "cppdic" branch back into HEAD.
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2008-01-08 13:52:32 +00:00 |
training_7pl1.ref
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eliottxt.cpp is now encoded in UTF-8
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2011-08-28 15:06:15 +02:00 |
training_bag.input
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test/*: Added non-regression tests, based on the text interface.
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2005-04-16 15:47:59 +00:00 |
training_bag.ref
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eliottxt.cpp is now encoded in UTF-8
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2011-08-28 15:06:15 +02:00 |
training_benj.input
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Merged the "cppdic" branch back into HEAD.
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2008-01-08 13:52:32 +00:00 |
training_benj.ref
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eliottxt.cpp is now encoded in UTF-8
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2011-08-28 15:06:15 +02:00 |
training_cross.input
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- driver
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2006-01-01 19:25:10 +00:00 |
training_cross.ref
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eliottxt.cpp is now encoded in UTF-8
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2011-08-28 15:06:15 +02:00 |
training_cross2.input
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- Text interface: removed uses of the 'n' command with a negative argument
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2009-01-24 17:43:57 +00:00 |
training_cross2.ref
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eliottxt.cpp is now encoded in UTF-8
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2011-08-28 15:06:15 +02:00 |
training_cross3.input
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- Text interface: removed uses of the 'n' command with a negative argument
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2009-01-24 17:43:57 +00:00 |
training_cross3.ref
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eliottxt.cpp is now encoded in UTF-8
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2011-08-28 15:06:15 +02:00 |
training_cross4.input
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- The last commit in cross.cpp fixed a bug but introduced another one, now both are fixed
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2008-10-15 19:43:23 +00:00 |
training_cross4.ref
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eliottxt.cpp is now encoded in UTF-8
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2011-08-28 15:06:15 +02:00 |
training_dict.input
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- Throw exceptions in case of problem in Duplicate::setPlayer()
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2009-01-24 17:11:07 +00:00 |
training_dict.ref
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eliottxt.cpp is now encoded in UTF-8
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2011-08-28 15:06:15 +02:00 |
training_explosive_variant.input
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- Fixed the previous fix for joker games, for real this time
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2009-02-21 16:56:32 +00:00 |
training_explosive_variant.ref
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eliottxt.cpp is now encoded in UTF-8
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2011-08-28 15:06:15 +02:00 |
training_joker.input
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Support saving/loading games (any game type) in XML format.
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2009-11-29 16:01:31 +00:00 |
training_joker.ref
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Allow combining several variants in a single game
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2011-08-28 18:47:25 +02:00 |
training_joker_variant.input
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- Fixed the previous fix for joker games, for real this time
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2009-02-21 16:56:32 +00:00 |
training_joker_variant.ref
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eliottxt.cpp is now encoded in UTF-8
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2011-08-28 15:06:15 +02:00 |
training_navigation.input
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- Setting the rack manually is now done via a command, and can thus be undone
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2009-01-24 10:28:20 +00:00 |
training_navigation.ref
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Allow combining several variants in a single game
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2011-08-28 18:47:25 +02:00 |
training_play.input
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When playing a word, forbid using a joker to specify a letter on the board (even a joker).
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2012-02-21 08:22:32 +01:00 |
training_play.ref
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When playing a word, forbid using a joker to specify a letter on the board (even a joker).
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2012-02-21 08:22:32 +01:00 |
training_racc.input
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Merged the "cppdic" branch back into HEAD.
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2008-01-08 13:52:32 +00:00 |
training_racc.ref
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eliottxt.cpp is now encoded in UTF-8
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2011-08-28 15:06:15 +02:00 |
training_rosace.input
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Support saving/loading games (any game type) in XML format.
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2009-11-29 16:01:31 +00:00 |
training_rosace.ref
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Simplify the handling of jokers in the Round class.
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2012-02-21 08:22:32 +01:00 |
training_search.input
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Sorting the search results happens to be quite slow, often much slower than the search itself.
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2009-01-22 18:30:22 +00:00 |
training_search.ref
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Simplify the handling of jokers in the Round class.
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2012-02-21 08:22:32 +01:00 |