eliot/qt/prefs_dialog.h
Olivier Teulière 457b368ae7 Qt interface:
- Ensure unicity of players names (in the interface only, not the core)
 - Update the main window title with the game type
 - Display the player name in the history
 - The history widget is now able not to align the rack and the corresponding word
 - The dictionary path is remembered in the preferences
 - Ask for confirmation when loading a dictionary in the middle of a game
 - Preview tiles are coloured differently, and joker characters are in lowercase
2008-01-26 16:58:46 +00:00

56 lines
1.5 KiB
C++

/*****************************************************************************
* Eliot
* Copyright (C) 2008 Olivier Teulière
* Authors: Olivier Teulière <ipkiss @@ gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*****************************************************************************/
#ifndef PREFS_DIALOG_H_
#define PREFS_DIALOG_H_
#include <QtGui/QDialog>
#include <QtCore/QString>
#include <ui/prefs_dialog.ui.h>
class PrefsDialog: public QDialog, private Ui::PrefsDialog
{
Q_OBJECT;
public:
explicit PrefsDialog(QWidget *iParent = 0);
static const QString kINTF_ALIGN_HISTORY;
static const QString kINTF_DIC_PATH;
public slots:
/// Update the settings when the user selects "OK"
virtual void accept();
signals:
void gameUpdated();
private slots:
void on_pushButtonIntfDicBrowse_clicked();
private:
void updateSettings();
};
#endif