eliot/qt/player_widget.h
Olivier Teulière f0b41f7ee7 Qt interface: First version of a dialog for preferences.
The preferences are not peristent yet.
2008-01-25 18:42:59 +00:00

89 lines
2.4 KiB
C++

/*****************************************************************************
* Eliot
* Copyright (C) 2008 Olivier Teulière
* Authors: Olivier Teulière <ipkiss @@ gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*****************************************************************************/
#ifndef RACK_WIDGET_H_
#define RACK_WIDGET_H_
#include <QtGui/QWidget>
#include <QtGui/QTabWidget>
#include "ui/player_widget.ui.h"
class QLineEdit;
class Game;
class PlayerWidget: public QWidget, private Ui::PlayerWidget
{
Q_OBJECT;
public:
explicit PlayerWidget(QWidget *parent = 0,
unsigned int iPlayerNb = 0,
Game *iGame = NULL);
signals:
void gameUpdated();
void notifyProblem(QString iMsg);
public slots:
void refresh();
protected:
virtual QSize sizeHint() const;
private slots:
void on_pushButtonShuffle_clicked();
void on_pushButtonPlay_clicked() { on_lineEditPlay_returnPressed(); }
void on_pushButtonChange_clicked() { on_lineEditChange_returnPressed(); }
void on_pushButtonPass_clicked() { on_lineEditChange_returnPressed(); }
void on_lineEditPlay_textChanged();
void on_lineEditChange_textChanged();
void on_lineEditPlay_returnPressed();
void on_lineEditChange_returnPressed();
private:
/// Encapsulated game, can be NULL
Game *m_game;
/// Encapsulated player, valid iff m_game is not NULL
unsigned int m_player;
};
class PlayerTabWidget: public QTabWidget
{
Q_OBJECT;
public:
explicit PlayerTabWidget(QWidget *parent = 0);
public slots:
void setGame(Game *iGame);
void refresh();
signals:
void refreshSignal();
void gameUpdated();
void notifyProblem(QString iMsg);
};
#endif