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110 lines
2.7 KiB
C++
110 lines
2.7 KiB
C++
/*****************************************************************************
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* Eliot
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* Copyright (C) 2008-2012 Olivier Teulière
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* Authors: Olivier Teulière <ipkiss @@ gmail.com>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*****************************************************************************/
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#ifndef PLAYER_WIDGET_H_
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#define PLAYER_WIDGET_H_
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#include <QWidget>
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#include <QTabWidget>
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#include "ui/player_widget.ui.h"
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#include "logging.h"
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class QLineEdit;
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class PublicGame;
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class PlayWordMediator;
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class PlayModel;
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class Coord;
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class PlayerWidget: public QWidget, private Ui::PlayerWidget
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{
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Q_OBJECT;
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DEFINE_LOGGER();
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public:
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explicit PlayerWidget(QWidget *parent,
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PlayModel &iPlayModel,
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unsigned int iPlayerNb = 0,
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PublicGame *iGame = NULL);
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signals:
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void gameUpdated();
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void notifyProblem(QString iMsg);
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void notifyInfo(QString iMsg);
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public slots:
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void refresh();
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protected:
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virtual QSize sizeHint() const;
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private slots:
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void shuffle();
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void pass();
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void changeLetters();
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void enableChangeButton();
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private:
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/// Encapsulated game, can be NULL
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PublicGame *m_game;
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/// Mediator for the "play word" controls
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PlayWordMediator *m_mediator;
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/// Encapsulated player, valid iff m_game is not NULL
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unsigned int m_player;
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void helperChangePass(QString inputLetters = "");
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};
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class PlayerTabWidget: public QTabWidget
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{
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Q_OBJECT;
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public:
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explicit PlayerTabWidget(PlayModel &iPlayModel, QWidget *parent = 0);
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public slots:
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void setGame(PublicGame *iGame);
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void refresh();
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signals:
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void refreshSignal();
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void gameUpdated();
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void notifyProblem(QString iMsg);
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void notifyInfo(QString iMsg);
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void requestDefinition(QString iWord);
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private slots:
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void changeCurrentPlayer(int);
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private:
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/// Encapsulated game, can be NULL
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PublicGame *m_game;
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/// Model for the word coordinates
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PlayModel &m_playModel;
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};
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#endif
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